Pre-Alpha Test April 18th - Key Changes
The following only represents significant and not all changes in the build this afternoon. As a reminder, during pre-alpha both small and large changes will occur without warning to facilitate rapid development and experimentation.
Changes
- Enemy Settlements are no longer shown on the map
- Settlement Centers now require a certain number of Tents to upgrade to Tier 2 & 3
- Faction friendly players can open Gates in Homesteads as long as enemies aren't nearby and Gate is in Restricted mode
- There are less trees around Animal Dens in forests
- When a Settlement Center or Homestead is destroyed, structures within their build area are no longer accessible and will rapidly decay within an hour
- Redeploy action button is now available at Family Halls
- Cooking quality foods is more difficult
- Hearth requires Wood Planks instead of Branches to build
- Marketplace value for Animal Feed significantly reduced
- Wood Blank marketplace value decreased
- Time to produce an individual Torch has been reduced
- Food health/stamina/hunger boost per quality level has been slightly increased
- Respawn timer increase for each recent successive death has been slightly increased
- Settlement Core maximum radius has been slightly increased
- Players are disallowed from Redeploying to a Homestead or Settlement Core if their inventory has items
- Bronze Knife durability improved
- Bronze Knife is now required to harvest Ravens and Elite Boars
- Fishing Rod is now produced at the Advanced Workbench
- Iron Ingots are no longer available for purchase at Merchants
- Iron fragment piles and Iron piles require many more hits to mine now
- Upkeep cost increased for Settlements and Homesteads with larger counts
- Clay has been removed from the game
- Steel has been removed from the game
- Animals an spawn inside the Homestead area again
- If a Settlement has reached a certain population, new players without a Pledge can no longer deploy there
- Tutorial has been expanded with new steps
- Deployment Points have tooltips now
- Furnace UI now shows common recipes
Bug Fixes
- Players can't change their text chat channel if they aren't in a Family
- Building a Homestead fails without showing any error message
- Canals are not repairable
- Eating Berry Rations can decrease player HP and Stamina under certain circumstances
- Animal Rope fails to pull animals
- Several client crashes
- Many structures and vehicles aren't repairable
- Build menu tooltips sometimes don't activate when hovering over
- Small Camp has Upkeep UI when it does not have that functionality
- Family Founder and Managers can tranfer items at Allied Homesteads when they shouldn't be able to
- Canal has issues building near a Settlement Center
- Players can claim a Family Hall at a friendly Settlement they're not pledged to