Update Pre-alpha Test 24

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Phase 6 - Minor Test 1 - Key Changes

The following only represents significant and not all changes in the build this afternoon. The changes below are summaries only and may be missing details. As a reminder, during pre-alpha both small and large changes will occur without warning to facilitate rapid development and experimentation.

Changes

  • Homesteads have been reworked
  • Homesteads are no longer dependent on Towns and can now be built separate from them
  • There are now two variants of Homesteads: Standard and Large
  • Large Homesteads require 3 players to build, but provide more building area
  • Homesteads can now have up to 50 members
  • Homesteads now have a Guest role that isn't permitted to transfer items to/from the Homestead or Family Halls (the Member role can now transfer such items)
  • If a Founder leaves a Homestead, the player that has held the next highest role the longest is automatically promoted to Founder
  • Towns have been reworked to encourage players to more organically depend on them rather than being forced to
  • New Structure: Town Workshop
  • A Town variant of a Workbench that produces special materials only available in Town like Copper Nails, Mortar, Reinforced Wood, and Gravel
  • New Structure: Tavern
  • Bread, Pie, and Mead can be bought here with Silver
  • Consuming food items inside this structure with other players provides a Rested Status which boosts stamina regeneration for a duration of time
  • The more players that are in the Tavern, the longer the Rested Status lasts
  • New Structure: Central Marketplace
  • A centralized location for players to trade (sell and buy items with each other)
  • The entire Central Marketplace can be viewed from the world map screen
  • Merchants are now a structure built by players at Towns (and no longer exist in the world outside of Towns)
  • Towns can now be built closer together than before
  • Players can now pledge to Towns separately without having to claim a Bed
  • The old types of Beds have been replaced by two new types of Bed:
  • Town Bed
  • Provides a Deployment Point at Towns
  • Homestead Bed
  • Provides a Deployment Point at Homesteads
  • Family Halls no longer have interiors and you can't redeploy from them
  • Houses and Modular Houses can now be built inside Towns
  • New players without a Bed can no longer deploy directly to Towns
  • Wilderness Deployment Points locations will change periodically, but will biased to locations near Towns
  • Tax from Decay prevention now gets sent to the nearest Town (previously they were sent to the one they were coupled to)
  • Players now take damage when falling from high positions
  • Animals are no longer tied to Animal Dens (which have been removed) and now exist in the world independently
  • Beacon Tower detection range based on altitude has been adjusted to feel more intuitive
  • North part of the map has been tweaked
  • Meat Drying Rack has been removed
  • Tutorial has been updated
  • Animal behaviour has been updated, making them harder to "kite" over large distances
  • Animal vision is restricted at night, similar to players
  • Walking animations are more synchronized with the start of player movement
  • Battering Rams now pitch on landscape
  • "Settlements" are now called "Towns" in various descriptions
  • Border transition HUD UI has been updates
  • Repair costs have been updated for all structures
  • It's harder to "cheese" animals by getting them stuck in structures like Firepits
  • Add option in setting for disabling camera zooming when interacting with a structure
  • Cart/Handcart inventory sizes increased to 9 and 12 respectively
  • Shield renamed to "Iron Shield"
  • Aquaducts and Pumps time to decay increased
  • Don't allow Small Camps to be built unless the player is pledged to a Homestead
  • Horse/Donkeys are easier to upkeep in terms of Hunger
  • When harvesting a farmed plant, more seeds are yielded
  • Nails are now used to Repair Items at the Repair Bench
  • Repair Bench now has a dedicated slot for holding Nails
  • Boars and Wolves drop 1x Leather instead of 2x
  • Boat inventory size increased to 9

Bug Fixes

  • Animals walk into Stockades and take damage
  • Players can't initiate Push to Talk while a menu is open
  • Various Fort pieces were difficult to build in certain locations
  • Accessing a Family Hall gives a warning that incorrectly refers to "Homesteads"
  • Player intel can sometimes be seen even when those players aren't within detection range of a Beacon Tower
  • Various server and client crashes
  • Power Connection Ropes not being destroyed if there are multiple connected to the same structure
  • Players can detach animals from any friendly Homestead's structure but not attach them back
  • Can't deploy Siege Ladders on enemy Homesteads
  • Feeding a horse sometimes fails despite animation playing
  • Handcart build site picks up road texture when placed over a road
  • "Settlement Core Destroyed" message is incorrectly shown sometimes when a Town isn't actually destroyed
  • Bear Idle animation doesn't loop properly
  • Town and Family chats aren't working
  • Wolf mesh sometimes flickers between detail states
  • Wrong animation is played when throwing a Torch while holding a Food item
  • Some VFX flicker depending on camera rotation/zoom/location

30/May/2024 - Build 66260

Changed

  • Reinforced Wood Planks no longer stack
  • Small Boat inventory slots from 6 to 9
  • Increased Wolf spawns by 25%

27/May/2024 - Build 66161

Added

  • Central Marketplace
  • Tavern
  • Large Homestead
  • Town Workshop

Changed

  • Flint Axe durability increased from 80 to 100
  • Flint Knife durability increased from 20 to 40
  • Flint Pickaxe durability increased from 80 to 100
  • Bronze Axe durability increased from 134 to 200
  • Bronze Knife durability increased from 40 to 80
  • Bronze Pickaxe durability increased from 112 to 200
  • Iron Knife durability increased from 100 to 160
  • Iron Pickaxe durability increased from 200 to 400

Removed

  • Meat Drying Rack