Update Pre-alpha Test 25

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Pre-Alpha Test [Minor Test July 18th] - Release Notes

The following only represents significant and not all changes in this test. As a reminder, during pre-alpha both small and large changes will occur without warning to facilitate rapid development and experimentation.

Features

  • Underworld
    • A new subterranean part of the peristent world
    • Exists currently as isolated Caves that can be entered from the surface of Calligo
    • Caves contain Iron, Stone, and Coal as well as Elite Wolves
    • For more details, read this blog post
  • New Fort system
    • The Fort building system has been completely redesigned for more robustness and new visuals
    • IMPORTANT: Visuals for the first Tier of Forts are currently missing (they are rendered as "gray box" stand ins)
    • For more details, read this blog post
  • Catapult
    • A new range Siege weapon
    • Requires Camp to build
    • Requires Catapult Boulder for it's payload (produced at Advanced Workbench)
    • For details, read this blog post
  • Territory system
    • Territory can now be owned by a side (Remnant or Ancients)
    • Territory ownership is determined by distance to Tier 3 Towns and starting deployment points
    • Town Centers, Beacon Towers, and Homesteads can only be built in friendly owned Territory

For more details, read this blog post

  • Equipment Hotkeys
    • Player inventory is now rendered on the HUD with their associated hotkeys
    • Hotkeys can be used to swap items from the inventory to a hand
    • Arming the primary/secondary held item is now done with R/CTRL-R instead of 1/2
  • Buy orders
    • Items can be requested for purchase at Marketplaces in form of Buy Orders
  • Environment visuals overhal
    • Landscape, Trees, and all foliage visuals have been completely redone
    • For more details, read this blog post
  • Indirect fire mode
    • Short Bow now has an indirect fire mode, which can be toggled to using the F key
  • Combat changes (highly experimental features)
    • Sword hit pattern is now more granular, having multiple points of collision
    • Sword attacks can be chained
    • Sword chained attacks can vary in speed based on both RNG and the amount of current total Stamina
    • Shield Guard now drops when attacking
    • For more details, read this blog post
  • The bottom left corner of the HUD now indicates what item is required to a resource when the player is standing next to one
  • Proper loading screens and connection dialogs have been added

Changes

  • Item Quality is now properly supported at the Marketplace
  • Items with partial durability can be stored in Weapon Racks now
  • Repair button at Repair Bench now plays an SFX
  • Tutorial now mentions pressing B to build a structure
  • Changes have been made to animal and resource spawning such that:
    • They have less of a chance of disrupting sieges
    • They have less of a chance of spawning on or near roads
  • Animals encountered while exploring have a much higher chance of persisting in that location when moving away and returning
  • When building a Town Center, the notification warning the player that they are too close to the border is prioritized over other ones
  • Players are no longer blocked from going inside a Homestead when it's being upgraded
  • When building a Town Center the will now see the required number of players
  • Town stats shown above the map icon now shows the number of pledged players instead of free Bed count
  • Modular Houses have been removed for now (they will return in the future)
  • When an Animal Trap fails to trap an animal a SFX is now played to indicate this
  • Iron, Stone, and Coal mines have been removed (as they resources are now spawned in the Underworld)
  • Homestead map icon size has been tweaked
  • Detection range at which Gates automatically close has been reduced by ~30%
    • This impacts all Gate types

Balance Changes

  • Aqueducts are now buildable anywhere, except in Towns
  • Repair Materials no longer require Nails to produce, but now cost 5x Wood Planks
  • Coal mines should be removed and found in the Underworld Caves instead
  • Bridges can no longer be built on Forts
  • Tavern prices updated
    • Bread costincreased to 10x Silver
    • Water Pie price increased to 15x Silver
  • Stone Mason (Tier 3) no longer produces Coal Bricks (which don't have a use in the game)
  • Beacon Tower cost increased to 4x Wood Planks
  • Nails are now produced in quantities of 6 instead of 5
  • Mortar now only requires 1x Animal Bones to produce instead of 2x
  • Bears now drop 6x Animal Bones instead of 5x
  • Treasure is no longer found near Bear Dens, but are isolated to be on their own
  • Manure is now generated in quantities of 3 (to compensate for Animals feeding less)
  • Battering Ram cost updated to use Reinforced Wood Planks instead of Wood Planks
  • Scorpion now deals Siege instead of Missile damage type
  • Siege damage type now damages Battering Rams and Catapults significantly
  • Missile damage type (Arrows/thrown Spears) now deals insignificant damage to Battering Rams and Catapults
  • Scorpion is no longer pinpoint accurate and has a chance of missing it's target
  • Scorpion is now buildable at Tier 2 Towns and no longer requires Animal Bones to build
  • Scorpion Arrow cost significantly reduced to 1x Wood Planks, 1x Feathers, and 3x Flint
  • Bear Thick Leather drop increased from 1 to 3
  • Elite Wolves now drop 1x Thick Leather
  • Iron Fragment Piles yield more resources than before

Bug Fixes

  • Can't build on an area within a Homestead if its too close to a Wild Spawn Point
  • Many structure tooltips were missing or outdated
  • Client can sometimes crash when around a Canal Storage
  • Homestead Beds lost their Silver dedicated slot
  • Town Center is preventing decay for engulfed Homesteads
  • Homestead smoke VFX is misplaced
  • Players can freely access Firepits and Storage Chests in enemy Towns
  • Additional cases of players getting stuck in terrain
  • Raven Dens don't have a map icon
  • Players can access enemy Marketplaces
  • Some Fish are spawning inland
  • It's difficult to hit animals on slopes
  • Scorched buildings repaired by upkeep do not have their Scorch status repaired as well
  • Inventory items when redeploying from a Town Bed gets restored when returning home to a Homestead Bed
  • Players are able to build a town hall in the area of an old one when there are still old structures from the previous town area