Update Pre-alpha Test 26

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Pre-Alpha Minor Test [Sep 20] - Release Notes

The following only represents significant and not all changes in this test. As a reminder, during pre-alpha both small and large changes will occur without warning to facilitate rapid development and experimentation.

Features

  • World Map Expansion
    • The world has been massively expanded with new land masses and bodies of water
    • See Devblog for details
  • Underworld Mining
    • Iron, Coal, and Stone are now procured from Mines in the Underworld
    • Such Mines are large structures that must be excavated piece by piece for resources
    • Mining Platforms must be constructed to excavate elevated parts of the Mine
    • See Devblog for details
  • Underworld Map Updates
    • Underworld layouts are much larger and are now randomly generated
    • Mining Platforms must be constructed to excavate elevated parts of the Mine
    • See Devblog for details
  • Keeps
    • Town Centers have been replaced with Keeps, which are multi-story and have interiors
    • Keeps snap and integrate with the Fort system
    • See Devblog for details
  • Combat Features
    • Some weapons have a secondary mode, which can be toggled to using the 'F' key
    • Sword - Thrust attack, which has a chance to penetrate guard
    • Combat Axe - Heavy attack, which deals additional damage to Stability
    • Pick Axes - Dig downwards instead of forwards (required for Underworld Mining)
    • Spear - Throw Spear (primary mode now does a proper melee attack)
    • Shield - Guard above instead of forward (to block indirect fire arrows)
  • Stability System
    • Players now have a Stability stat
    • When Stability is reduced to zero, a player is knocked down and stunned for a few moments
    • Stability is reduced by weapon attacks and charges (both mounted and dismounted)
    • Players can now charge at enemies and if their speed is fast enough when they make contact, Stability will be reduced on the target
    • Players can also Push other players by holding down the 'C' key
    • Pushing friendly players increases their Stability
    • Pushing enemy players decreased their Stability
      • The Stability of the player pushing impacts how much Stabilty is gained/lost on the target
      • I.e. the effect can be chained across multiple players in a tight formation
    • Elevation impacts the amount of Stability gained/lost
    • See Devblog for details

Editors note: Some of the above stability changes were disabled before the test due to issues

    • Melee attack hit detection has been revamped such that attacks collide with targets at multiple points along an attack trajectory as opposed to a single one
  • New Item: Hemp
    • Can be Harvested for Strong Fibre
    • Are found in the world (but are extremely scarce)
  • New Item: Strong Fibre
    • Required to produce Catapults, Oil Flasks, and Camps
  • New Item: Steel
    • Produced at a Furnace
    • Required to build Catapults and Battering Rams
  • New Item: Javelin
    • Similar to a Spear
    • Can be carried with other weapons like Swords
    • Can be thrown from Horseback
  • New Item: Long Bow
    • Less accurate but longer range than the Short Bow
  • Bulkly Weapon Slot
    • Certain weapons can now only go into a special Bulky Weapon slot on the player's inventory
    • Bulky Weapons include Spears and Bows
    • Certain weapons can only be armed if a Bulky Weapon isn't be carried
    • Such weapons include Swords and Combat Axes

Changes

  • Deployment system has been redesigned to use food See Devblog for details
    • Food items retrieval from Homesteads, Camps, and Keeps are now restricted to certain roles
  • Encumbrance system has been removed as part of these changes
    • As part of this change, Bows, Javelins, and Spears can no longer be armed when wearing Heavy Armour
  • When a player is deployed as Reinforcements
    • A badge is shown over their name to indicate this
    • An indicator is shown on the HUD as well
  • When a player logs out the game inside their Homestead area, the inventory of their offline character will automatically be saved in their Bed and restored when the player comes back online
  • When a player logs out, a dialog will be shown that better explains what will happen to their character and inventory
  • Town Beds have been removed
    • I.e. Players can no longer redeploy to a Town. This was done to reduce the complexity and edge cases around deploying as reinforcements and inventory preservation
  • Offline characters no longer spawn when deployed as reinforcements
  • The online status of players is now shown in the Homestead members list
  • Coal can only be mined during warmer seasons
  • Hemp can only be planted at a Farm during warmer seasons
  • Repair Benches can now be made at Camps
  • Marketplace icon/widget on the map is better positioned and more visible
  • Animals have less of a chance of loitering near roads
  • Players will no longer instantly rotate to face a target when attacking
  • Scorpions no longer deal damage to structures
  • Homesteads and Homestead structures can no longer be built near World Entrances
    • Note: With Siege Weapons being less accessible, it'll be more difficult to remove disruptive friendly structures. This change is being made to mitigate issues around griefing key paths like roads.
  • More dropped items in the world now show an icon on the HUD when holding down the ALT keyh
  • Performance improved around large Fort builds
  • A unique character animation is now played when a player is still in Combat Mode
  • Homesteads that do not have members now fast decay and do not produce a Husk
  • Raven Dens now spawn within small Deadwood Forests (as opposed to spawning around a single tree), making them easier to identify and avoid from a distance
  • Territory is now shown on the deployment screen
  • Key shortcuts are now shown over hand slots on HUD
  • Inventory displayed on the HUD styling has been improved
  • Bridge cost no longer scales with length
  • Players can no longer dismount a Catapult/Scorpion when reloading
  • Players are now damaged when mounted on a vehicle that takes fall damage
  • Building structures over some foliage now removes the foliage

Balance Changes

  • Short Bow indirect fire accuracy slightly increased
  • Increase amount of Flint piles by 25%
  • Wolf corpses now have a 33% chance of dropping an additional Animal Bone
  • Scorpion range is now slightly longer and camera pans when aiming
  • Treasure (Silver) in the world has increased slightly
  • Liquid Barrel Wood Plank cost reduced from 5 to 3
  • Camp Wall/Gate health increased by 50%
  • Berry Bushes in the world reduced by 50%
  • Fibre obtained from Berry Bushes increased by 50%
  • Bears now take 50% longer to respawn outside of Cave entrances
  • Elite Wolves can be skinned with Bronze Knife and DO NOT drop Sinew
  • Elite Boars can be skinned with Bronze Knife and drop Sinew
  • Increase distance at which building is prevented due to nearby enemies by 25%
  • Horse mounted attack damage multiplier has been reduced
  • Torch cost reduced to 2x Branches and 1x Fibre

Bug Fixes

  • Due to the large number of overall changes in this build, individual bug fixes won't be listed