Pre-Alpha Minor Test [Sep 20] - Release Notes
The following only represents significant and not all changes in this test. As a reminder, during pre-alpha both small and large changes will occur without warning to facilitate rapid development and experimentation.
Features
- World Map Expansion
- The world has been massively expanded with new land masses and bodies of water
- See Devblog for details
- Underworld Mining
- Iron, Coal, and Stone are now procured from Mines in the Underworld
- Such Mines are large structures that must be excavated piece by piece for resources
- Mining Platforms must be constructed to excavate elevated parts of the Mine
- See Devblog for details
- Underworld Map Updates
- Underworld layouts are much larger and are now randomly generated
- Mining Platforms must be constructed to excavate elevated parts of the Mine
- See Devblog for details
- Keeps
- Town Centers have been replaced with Keeps, which are multi-story and have interiors
- Keeps snap and integrate with the Fort system
- See Devblog for details
- Combat Features
- Some weapons have a secondary mode, which can be toggled to using the 'F' key
- Sword - Thrust attack, which has a chance to penetrate guard
- Combat Axe - Heavy attack, which deals additional damage to Stability
- Pick Axes - Dig downwards instead of forwards (required for Underworld Mining)
- Spear - Throw Spear (primary mode now does a proper melee attack)
- Shield - Guard above instead of forward (to block indirect fire arrows)
- Stability System
- Players now have a Stability stat
- When Stability is reduced to zero, a player is knocked down and stunned for a few moments
- Stability is reduced by weapon attacks and charges (both mounted and dismounted)
- Players can now charge at enemies and if their speed is fast enough when they make contact, Stability will be reduced on the target
Players can also Push other players by holding down the 'C' keyPushing friendly players increases their StabilityPushing enemy players decreased their StabilityThe Stability of the player pushing impacts how much Stabilty is gained/lost on the targetI.e. the effect can be chained across multiple players in a tight formation
Elevation impacts the amount of Stability gained/lost- See Devblog for details
Editors note: Some of the above stability changes were disabled before the test due to issues
- Melee attack hit detection has been revamped such that attacks collide with targets at multiple points along an attack trajectory as opposed to a single one
- New Item: Hemp
- Can be Harvested for Strong Fibre
- Are found in the world (but are extremely scarce)
- New Item: Strong Fibre
- Required to produce Catapults, Oil Flasks, and Camps
- New Item: Steel
- Produced at a Furnace
- Required to build Catapults and Battering Rams
- New Item: Javelin
- Similar to a Spear
- Can be carried with other weapons like Swords
- Can be thrown from Horseback
- New Item: Long Bow
- Less accurate but longer range than the Short Bow
- Bulkly Weapon Slot
- Certain weapons can now only go into a special Bulky Weapon slot on the player's inventory
- Bulky Weapons include Spears and Bows
- Certain weapons can only be armed if a Bulky Weapon isn't be carried
- Such weapons include Swords and Combat Axes
Changes
- Deployment system has been redesigned to use food See Devblog for details
- Food items retrieval from Homesteads, Camps, and Keeps are now restricted to certain roles
- Encumbrance system has been removed as part of these changes
- As part of this change, Bows, Javelins, and Spears can no longer be armed when wearing Heavy Armour
- When a player is deployed as Reinforcements
- A badge is shown over their name to indicate this
- An indicator is shown on the HUD as well
- When a player logs out the game inside their Homestead area, the inventory of their offline character will automatically be saved in their Bed and restored when the player comes back online
- When a player logs out, a dialog will be shown that better explains what will happen to their character and inventory
- Town Beds have been removed
- I.e. Players can no longer redeploy to a Town. This was done to reduce the complexity and edge cases around deploying as reinforcements and inventory preservation
- Offline characters no longer spawn when deployed as reinforcements
- The online status of players is now shown in the Homestead members list
- Coal can only be mined during warmer seasons
- Hemp can only be planted at a Farm during warmer seasons
- Repair Benches can now be made at Camps
- Marketplace icon/widget on the map is better positioned and more visible
- Animals have less of a chance of loitering near roads
- Players will no longer instantly rotate to face a target when attacking
- Scorpions no longer deal damage to structures
- Homesteads and Homestead structures can no longer be built near World Entrances
- Note: With Siege Weapons being less accessible, it'll be more difficult to remove disruptive friendly structures. This change is being made to mitigate issues around griefing key paths like roads.
- More dropped items in the world now show an icon on the HUD when holding down the ALT keyh
- Performance improved around large Fort builds
- A unique character animation is now played when a player is still in Combat Mode
- Homesteads that do not have members now fast decay and do not produce a Husk
- Raven Dens now spawn within small Deadwood Forests (as opposed to spawning around a single tree), making them easier to identify and avoid from a distance
- Territory is now shown on the deployment screen
- Key shortcuts are now shown over hand slots on HUD
- Inventory displayed on the HUD styling has been improved
- Bridge cost no longer scales with length
- Players can no longer dismount a Catapult/Scorpion when reloading
- Players are now damaged when mounted on a vehicle that takes fall damage
- Building structures over some foliage now removes the foliage
Balance Changes
- Short Bow indirect fire accuracy slightly increased
- Increase amount of Flint piles by 25%
- Wolf corpses now have a 33% chance of dropping an additional Animal Bone
- Scorpion range is now slightly longer and camera pans when aiming
- Treasure (Silver) in the world has increased slightly
- Liquid Barrel Wood Plank cost reduced from 5 to 3
- Camp Wall/Gate health increased by 50%
- Berry Bushes in the world reduced by 50%
- Fibre obtained from Berry Bushes increased by 50%
- Bears now take 50% longer to respawn outside of Cave entrances
- Elite Wolves can be skinned with Bronze Knife and DO NOT drop Sinew
- Elite Boars can be skinned with Bronze Knife and drop Sinew
- Increase distance at which building is prevented due to nearby enemies by 25%
- Horse mounted attack damage multiplier has been reduced
- Torch cost reduced to 2x Branches and 1x Fibre
Bug Fixes
- Due to the large number of overall changes in this build, individual bug fixes won't be listed