Pre-Alpha Dev Branch - Release Notes [Jan 10]
The following only represents significant and not all changes in this test. As a reminder, during pre-alpha both small and large changes will occur without warning to facilitate rapid development and experimentation.
Features
- Torches and Standing Torch will now cast shadows
- Torches can now be placed onto and removed from Handcarts (useful for Underworld)
- When a Homestead is built, it now comes prestocked with Homestead Rations, which is a starter food item to help new players establish themselves
Changes
- Balance changes
- Torch damage reduced by ~70%
- Throwing a Torch now puts the player into combat mode
- Catapult damage increased by 50%
- Wells refill with water faster than before
- Advanced Workbench cost updated
- Added 5x Animal Fat
- Increase bone cost from 1x to 3x
- Cargo Ships are no longer buildable (temporary change for this test)
- Tier 1 Towns claim territory
- Animal visibility at night has been reduced
- Unstuck cooldown reduced from 5 to 3 minutes
- When player is below 25% Hunger, hunger drains at 20% instead of 10% normal rate
- Keeps no longer fast decay if they don't have pledges
- Territory colour is more pronounced
- Players now get Reinforcement status when claiming a Town Bed locally
- Player's own Homestead icon flashes now on the deployment screen
- Furnace model has been updated to be much smaller, making it easier to build inside Homestead interiors
- Berries and Flint are now more visible in the environment (especially through seasonal changes)
- When facing a structure, it will be prioritized for interaction
- Gates can now be opened by friendlies even if it is Scorched
- Forge fuel inputs and outputs now stack more items
Bug fixes
- Collisions are broken in the Underworld, resulting in players falling through the floor
- Tutorial step for upgrading Homestead is broken
- Various item and structure descriptions fixed
- Various fixes to HUD messages shown when building structures
- Various client crashes
- Captured Keeps provide intel for previous owning faction
- Sawmill can be built through walls
- Tier 3 Homestead Keystone can't be built when standing on top of it
- Homestead Wall Power Connector sometimes blocks Rope Connectors from being built
- Map icons aren't properly updated after relogging
- Players are stuck in the falling animation when seated on a vehicle
- Pickaxe players two sounds when used
- Some structures can't be built in the Wilderness even though requirements are satisfied
- Iron Armour loses durability faster than Leather Armour
- Trees and Traps can't be placed in the Wilderness without a Homestead pledge
- Manure pickup does not give resources
- Bellows collision is overly large/incorrect
- Can't dismantle Homestead Keystone even though area is empty
- Icons were missing for Canals on dismantle screen
- Hen Houses can be built on Homestead interiors
- Farm areas can be built on Homestead interiors
Pre-Alpha Test - Release Notes Addendum [Jan 15]
These notes represent changes since the dev branch notes above.
Changes
- Fort Gates are no longer buildable
- Battering Ram has been balanced so it no longer takes too many hits to open a Reinforced Gate
- When deploying a Camp, the build menu is now shown first so build requirements can be previewed
- Message is now shown on the HUD when the win condition is achieved
- All tiers of Town Fort structures can now be Reinforced
- Other UI tweaks
Bug Fixes
- Lighting is blown out in certain parts of the Underworld and when using a Furnace
- Structures can't be dismantled if they are within a Homestead that is engulfed by a Town
Pre-Alpha Test Hotfix - Release Notes
Changes
- Greatly increased amount of Flint, Branches, and Berries available in the world
Bug Fixes
- Players are unable to build in their Homestead areas
- When eating a type of food that is on cooldown, the player isn't shown any feedback as they are supposed to be