Update Pre-alpha Test 29

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Pre-Alpha Test [Jan 23]

The following only represents significant and not all changes in this test. As a reminder, during pre-alpha both small and large changes will occur without warning to facilitate rapid development and experimentation.

Changes

  • Balance changes
    • Keeps and Town Forts can no longer catch on fire and be scorched
    • Sawbuck cost reduced to 3x Branches
    • Animal attack damage is now 90% mitigated against vehicles like Carts, Handcarts, Battering Rams, etc (but not Horses)
  • Experimental changes to combat and stamina
    • Turning while sprinting consumes significantly more stamina
    • Sprinting is faster in general
    • Player can now move when attacking (instead of being locked in place)
  • Basic resources like Branches, Flint, and Berry Bushes spawn are more evenly distributed, making it easier for new players
  • Cave entrance distribution in the overworld is more even
  • Cave entrances no longer spawn on steep cliffs

Bug Fixes

  • Server randomly permanently stalls