Update Pre-alpha Test 30

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Pre-Alpha Dev Branch [Feb 6]

The following only represents significant and not all changes in this test. As a reminder, during pre-alpha both small and large changes will occur without warning to facilitate rapid development and experimentation.

  • More changes are coming to Dev Branch.*

Features

  • Armour Rack
    • Stockpile for Armour and Shield items
  • Smashing Plate
    • Used to break Stone and Ore into Fragments and Gravel
  • Stamp Mill
    • Used to automatically break down resources placed on a Smashing Plate
  • Map Posts
    • User generated messages can now be posted on the map interface
  • Sign Posts
    • User built signs with messages can now be built in the world

Balance Changes

  • Berry Bushes drop 2x instead of 4x Fibre
  • Marketplace health increased by 75%
  • Cart/Handcarts health increased by 50%
  • Town Workshop production times decreased by 40%
  • Wells can always be accessed by any player of the same Faction
  • Downed/knocked over players should not be immune to damage while down
  • Drying racks dry at 25% their normal rate inside
  • Branches are more likely to spawn
  • Branches drop less Silver on average

Changes

  • Frame rate around Towns has been optimized
  • Parapets are free to build again, don't decay, and provide damage mitigation per instance for the attached Fort they are built on
  • Catapults now deal splash damage properly (previously, the splash damage wasn't working correctly, dimishing the Catapult's effectiveness)
  • Question Mark icon on UI for various cooking structures has been updated
  • Raw Meat & Fish can now be transported on Carts and Handcarts
  • Drying Racks can now be built indoors, allowing hides to be dried during Rainstorms, albeit at a much slower rate
  • Arrows stack to a lower limit now, preventing players from taking too many items from public stockpiles
  • Battering Rams and Horses move more smoothly over the landscape and are less likely to be impeded by small obstacles
  • Bed Upgrading Single Beds (of all types) now upgrade directly into Bunk Beds, removing the need to demolish and build them separately
  • Seeds can now be stored in Resource Stockpiles
  • Structure tooltips now indicate the tool that is required to build
  • Homestead managers are now promoted first if the prior Founder leaves
  • Thrown weapons take durability damage when impacting their target rather than when thrown
  • Text chat log now persists when travelling to and from the Underworld
  • Branch visuals have been updated to be more clear

Bug Fixes

  • Torch attached to cart has much smaller light radius than normal Torches
  • Light does not follow thrown Torches
  • Parapet structures were named incorrectly
  • Dead Wood Log uses different SFX from other Logs
  • Cave entrance "dark interior" visuals aren't rendering
  • Multiple structures' tooltips still mention "Workshop area", which no longer exist
  • Heating Vat and Barreling Station interior build rules aren't working
  • Various names and descriptions were incorrect or outdated
  • Some structures are able to be built on world roads but not on player built roads
  • Roads are missing demolish button icon
  • Placing down a Standing Torch causes quick light flicker
  • Mounting a Handcart makes the player's feet sink into the terrain after moving
  • Idle water VFX are on even when boats aren't in water
  • Tree stump model visuals are reacting to wind
  • Farm Fences count towards the wall build limit
  • Sawmill can be built through walls
  • Aqueducts seemingly blocking each other when connected at an angle
  • Aiming into a void in the ground causes the aim interface to behave unpredictably
  • Cave Entrance map icons spawning on ocean unexpectedly
  • Canals demolish button icon
  • Homestead Interior Stairs have a gap on top
  • Decaying build sites cannot be dismantled
  • Enemy map icons showing up on the Underworld
  • Player ragdoll gets launched in the air after character dies in water
  • Animals spawn out of bounds in the Underworld
  • Tree-stump rotates the wrong way when tree is chopped down

Dev Branch Update Release Notes [Feb 8]

Changes

  • Homestead build ghost now shows distance to nearest friendly town
  • Homestead area size scales with distance to Towns
  • Advanced Workbench now costs Bronze instead of Stone Bricks to build

Bugs

  • Animals can walk into water and get stuck

Pre-Alpha Test Release Notes Addendum [Feb 14]

Please see above for the main release notes for this test. Below are changes since those release notes were posted.

Feature

  • Resource Stockpiles can now hold multiple resource types instead of just one
  • Add dedicated widget on deployment map screen for deploying to Homesteads
  • Resource names are now shown in structure and item tooltips

Changes

  • Caravan health increase by ~100%
  • Homestead T1 Foundations Branch cost reduced from 2 to 1
  • Homestead T1 Roof Branch cost reduced from 2 to 1
  • Homestead T1 Keystone Branch cost reduced from 3 to 1
  • Workbench Branch cost reduced from 5 to 3
  • Add tutorial step to procure Branches
  • Players on vehicles like Battering Rams no longer get into Combat Mode when damaged
  • Allow all Fort foundation pieces to be built on roads

Bug fixes

  • Towns are consuming Silver for upkeeping Homestead structures within the town radius
  • Heating vat can only hold 1 bucket of water
  • More tooltips are out of date

Hotfix notes [Feb 20]

  • Disable building restriction near enemy roads
  • Speculative fix for the invulnerability bug
  • Server performance