Pre-Alpha Dev Branch [Feb 6]
The following only represents significant and not all changes in this test. As a reminder, during pre-alpha both small and large changes will occur without warning to facilitate rapid development and experimentation.
- More changes are coming to Dev Branch.*
Features
- Armour Rack
- Stockpile for Armour and Shield items
- Smashing Plate
- Used to break Stone and Ore into Fragments and Gravel
- Stamp Mill
- Used to automatically break down resources placed on a Smashing Plate
- Map Posts
- User generated messages can now be posted on the map interface
- Sign Posts
- User built signs with messages can now be built in the world
Balance Changes
- Berry Bushes drop 2x instead of 4x Fibre
- Marketplace health increased by 75%
- Cart/Handcarts health increased by 50%
- Town Workshop production times decreased by 40%
- Wells can always be accessed by any player of the same Faction
- Downed/knocked over players should not be immune to damage while down
- Drying racks dry at 25% their normal rate inside
- Branches are more likely to spawn
- Branches drop less Silver on average
Changes
- Frame rate around Towns has been optimized
- Parapets are free to build again, don't decay, and provide damage mitigation per instance for the attached Fort they are built on
- Catapults now deal splash damage properly (previously, the splash damage wasn't working correctly, dimishing the Catapult's effectiveness)
- Question Mark icon on UI for various cooking structures has been updated
- Raw Meat & Fish can now be transported on Carts and Handcarts
- Drying Racks can now be built indoors, allowing hides to be dried during Rainstorms, albeit at a much slower rate
- Arrows stack to a lower limit now, preventing players from taking too many items from public stockpiles
- Battering Rams and Horses move more smoothly over the landscape and are less likely to be impeded by small obstacles
- Bed Upgrading Single Beds (of all types) now upgrade directly into Bunk Beds, removing the need to demolish and build them separately
- Seeds can now be stored in Resource Stockpiles
- Structure tooltips now indicate the tool that is required to build
- Homestead managers are now promoted first if the prior Founder leaves
- Thrown weapons take durability damage when impacting their target rather than when thrown
- Text chat log now persists when travelling to and from the Underworld
- Branch visuals have been updated to be more clear
Bug Fixes
- Torch attached to cart has much smaller light radius than normal Torches
- Light does not follow thrown Torches
- Parapet structures were named incorrectly
- Dead Wood Log uses different SFX from other Logs
- Cave entrance "dark interior" visuals aren't rendering
- Multiple structures' tooltips still mention "Workshop area", which no longer exist
- Heating Vat and Barreling Station interior build rules aren't working
- Various names and descriptions were incorrect or outdated
- Some structures are able to be built on world roads but not on player built roads
- Roads are missing demolish button icon
- Placing down a Standing Torch causes quick light flicker
- Mounting a Handcart makes the player's feet sink into the terrain after moving
- Idle water VFX are on even when boats aren't in water
- Tree stump model visuals are reacting to wind
- Farm Fences count towards the wall build limit
- Sawmill can be built through walls
- Aqueducts seemingly blocking each other when connected at an angle
- Aiming into a void in the ground causes the aim interface to behave unpredictably
- Cave Entrance map icons spawning on ocean unexpectedly
- Canals demolish button icon
- Homestead Interior Stairs have a gap on top
- Decaying build sites cannot be dismantled
- Enemy map icons showing up on the Underworld
- Player ragdoll gets launched in the air after character dies in water
- Animals spawn out of bounds in the Underworld
- Tree-stump rotates the wrong way when tree is chopped down
Dev Branch Update Release Notes [Feb 8]
Changes
- Homestead build ghost now shows distance to nearest friendly town
- Homestead area size scales with distance to Towns
- Advanced Workbench now costs Bronze instead of Stone Bricks to build
Bugs
- Animals can walk into water and get stuck
Pre-Alpha Test Release Notes Addendum [Feb 14]
Please see above for the main release notes for this test. Below are changes since those release notes were posted.
Feature
- Resource Stockpiles can now hold multiple resource types instead of just one
- Add dedicated widget on deployment map screen for deploying to Homesteads
- Resource names are now shown in structure and item tooltips
Changes
- Caravan health increase by ~100%
- Homestead T1 Foundations Branch cost reduced from 2 to 1
- Homestead T1 Roof Branch cost reduced from 2 to 1
- Homestead T1 Keystone Branch cost reduced from 3 to 1
- Workbench Branch cost reduced from 5 to 3
- Add tutorial step to procure Branches
- Players on vehicles like Battering Rams no longer get into Combat Mode when damaged
- Allow all Fort foundation pieces to be built on roads
Bug fixes
- Towns are consuming Silver for upkeeping Homestead structures within the town radius
- Heating vat can only hold 1 bucket of water
- More tooltips are out of date
Hotfix notes [Feb 20]
- Disable building restriction near enemy roads
- Speculative fix for the invulnerability bug
- Server performance