Avatar
Jump to navigation
Jump to search
Fitness
Melee Combat
Ranged Combat
Blacksmithing
Logging & Mining
Hunting
Incomplete
This page is incomplete. You can help Anvil Empires Wiki by expanding it.
An Avatar is a player controlled entity that represent your current character.
Types
Avatars have two types:
- Auxiliary
- Default avatar that spawns with Crude Short Sword
and Crude Shield
. Can be trained into named avatar. - Named Avatars - Personal or House avatars with persistent inventory. Requires feeding.
After a certain amount of XP, auxiliaries level into a named avatar. Upon becoming named the avatar will roll for the maximum value for their attributes up to 10.
Transporting Avatars
Avatars can be transported only by using a Caravan
.
Attributes
Once an avatar is named they can increase 6 attributes by doing relevant actions.
Fitness 
This influences sprint duration. This also increases the chance of surviving a fatal hit in combat.
Fitness is improved by sprinting
- In-game description.
Melee Combat 
This influences how much damage is dealt with melee weapons.
Melee Combat is improved by engaging in melee combat
- In-game description.
Ranged Combat 
This influences how much damage you deal with ranged weapons.
Ranged Combat is improved by engaging in ranged combat
- In-game description.
Blacksmithing 
This influences how many hits it takes to force items at Anvils.
Blacksmithing is improved by forging items at Anvils
- In-game description.
Logging & Mining 
This influences how much stamina is used for harvesting trees, mining minerals, chopping wood, or breaking down ore.
Logging & Mining is improved harvesting trees, mining minerals, chopping wood, or breaking down ore
- In-game description.
Hunting 
This influences how easily you can navigate around animals without being seen or attacked by them.
Hunting is improved by killing animals
- In-game description.