Player
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Player is referred to human controlled members of Alliances.
Health
Players can have a maximum of 100 health. Health is capped by hunger. Any damage taken from animals and other players will reduce health. Only way to recover health is eating food. If health drops to 0, player will die.
Hunger
Players should regularly eat food to maintain their hunger level to not have their health and stamina crippled by hunger. Hunger bar is inversed which means the lower it is, the more hunger players have. By default player will gain 2.5% hunger per minute. For the last quarter of hunger bar hunger gain rate will decrease to 0.5% per minute so dying from hunger will take way more time it initially looks. Dying from full hunger will take 80 minutes. Eating food will reduce hunger also recover a percentage of players max health and max stamina and grant them health regeneration over time depends on food eaten which can be a deciding factor while players are in combat.
Food Types
Players can eat foods of the same type every 5 Minutes.
Food type icons on HUD:
Stamina
Stamina decreases while players are sprinting or using any tools/weapons. Sprinting cost 15% stamina per second. Stamina is capped by hunger. Stamina will start to regenerate after 3 Seconds cooldown. Moving will reduce stamina regeneration rate.
Rested buff
Players can eat in Tavern with other players to gain rested buff which boosts stamina regeneration rate for some time.
Temperature
Players will start to take damage after not being near a heat source for some time during winter.
Stability
TODO