Player

From Anvil Empires Wiki
Jump to navigation Jump to search

Incomplete

This page is incomplete. You can help Anvil Empires Wiki by expanding it.

A Player is a human-controlled character who is a member of an alliance.

Attributes

Players have various attributes that need to be managed.

HUDStatusHealth.png Health

Players have a maximum of 100 health, which is capped by their hunger level. Damage from animals or other players reduces health. Eating food is the only way to restore health. If health reaches zero, the player dies.

HUDStatusHunger.png Hunger

Players should regularly eat food to maintain their food level and avoid health and stamina penalties. By default, food decreases by 2.5% per minute, slowing to 0.5% per minute in the final 25% of the bar, significantly delaying death from starvation. Death from full food occurs after 1 Hour, 20 Minutes. Eating food reduces hunger, restores a percentage of maximum health and stamina, and provides health regeneration over time, which can be crucial in combat depending on the food consumed. Health regeneration per second from multiple foods do not stack.

Food Types

Players can consume food of the same type every 5 Minutes. With the icons displayed on the HUD after eating showing the active cooldown for that food type.

IconFood Type
HUDStatusFoodBerries.pngBerry
HUDStatusFoodBoar.pngBoar Meat
HUDStatusFoodMeatCommon.pngCommon Meat
HUDStatusFoodMeatDeer.pngDeer Meat
HUDStatusFoodFish.pngFish
HUDStatusFoodProduce.pngProduce
HUDStatusFoodWheat.pngWheat

HUDStatusStamina.png Stamina

Stamina decreases depending on player actions such as using tools and weapons, 15% per second while sprinting, 1% per second while swimming, or 20% while climbing. Stamina is capped by hunger. After consuming stamina, a 3 Seconds cooldown begins. Stamina then starts regenerating at 2.65% per second, with movement reducing regeneration rate.

HUDStatusRested1.png Rested buff

Players can eat in the Tavern IconTavern.png with other players to gain the rested buff, which temporarily increases stamina regeneration rate.

Buff TierRequired PlayersBuff Duration
HUDStatusRested1.png25 Minutes
HUDStatusRested2.png310 Minutes
HUDStatusRested3.png530 Minutes

HUDStatusTemperature.png Temperature

During winter, players start to take 6.5% damage per minute if they're away from a heat source or not covered by a structure roof for an extended period.

GuardBolsterFill.png Stability

Stability functions as a shield bar when a player equips a shield, with all stationary players having a 33% stability cap by default. Moving reduces stability to a minimum of 0%, while holding Keyboard White Mouse Right.png increases the stability cap to 66%. Being pushed by other players holding Keyboard space.png increases the stability cap, and forming a shield wall reduces stability damage taken.

Movement

A player's movement speed is determined by several factors, including their equipped weapon and chosen attack, whether they are sprinting, swimming, or in Combat Stance, and the type of surface they are moving on such as roads IconRoad.png. By default, players jog at 5.25 m/s and can sprint up to 10.5 m/s without surface modifiers. With Swimming speed at 3 m/s.

Crafting

Players can craft these items in the wilderness.

Input(s) Output Method Value
2 x Branches IconResourceBranches.png
1 x Flint IconResourceFlint.png
1 x Fibre IconFibre.png
1 x Flint Knife IconKnifeStone.png Craft Duration 5 Seconds
3 x Branches IconResourceBranches.png
2 x Fibre IconFibre.png
2 x Flint IconResourceFlint.png
1 x Flint Axe IconAxeStone.png Craft Duration 5 Seconds
3 x Wood Planks Planks.png
2 x Fibre IconFibre.png
2 x Flint IconResourceFlint.png
1 x Flint Pickaxe IconPickaxeStone.png Craft Duration 5 Seconds
2 x Wood Planks Planks.png
2 x Flint IconResourceFlint.png
1 x Fibre IconFibre.png
1 x Flint Hammer IconHammerStone.png Craft Duration 5 Seconds
3 x Branches IconResourceBranches.png
3 x Stone Off-Cuts IconResourceStoneFragments.png
1 x Fibre IconFibre.png
1 x Stone Spear IconSpearStone.png Craft Duration 5 Seconds

Inventory

The player has a number of inventory slots available, most are used for holding specific items.

NameSlotsStack LimitRulesConditions
Head11

Accepts

Any Helmets
None
Chest11

Accepts

Any Body Armour
Left Hand11

Accepts

Any Primary Hand
Right Hand11

Accepts

Any Secondary Hand
Silver110000

Accepts

Only Silver Gold.png
Belt830

Accepts

All items

Custom Stacks

Arrows IconArrowQuiver.png per slot
Storage830

Accepts

All items

Custom Stacks

Arrows IconArrowQuiver.png per slot

Vision

Anvil has a visibility system thats tied with the Day-Night Cycle. Players are invisible to other players during the night when outside the vision range.