Pre-Alpha Test Mar 22 - Key Changes
The following only represents significant and not all changes in the build this afternoon. As a reminder, during pre-alpha both small and large changes will occur without warning to facilitate rapid development and experimentation.
Changes
- New Feature: Heating Vat
- Used to heat various ingredients into crafting materials
- Crude Resin can be converted into Rosin
- Thick Leather and Tree Seeds can be converted into Tanned Thick Leather
- Requires Water and a combustible Fuel like Wood Planks
- Maintains a certain temperature, which dictates the quality of output materials
- New Feature: Crude Resin
- New crafting resource
- Procured from broken trees near Bear dens
- New Feature: Rosin
- New crafting material
- New Feature: Strong Sinew
- New crafting material
- New Feature: Sinew Bowstring
- New crafting material
- New Feature: Family Roles
- Family members can now be assigned the "Manager role", which gives Founder privileges to other members
- Travelling across region borders on vehicles with multiple passengers is now supported (including Boats)
- Settlements Core only grows from population increase but doesn't shrink
- Settlement Centers can't be built too close to a region border
- Interim Lords (initial builder) are clearly labelled as such, reducing confusion around Settlement Status voting mechanics
- Camps can now be built inside enemy Settlement perimeters (but outside the Settlement Core)
- Beacon Tower map information from all regions are now shown to players instead of only from the local region
- Unpledged players can now deploy to a Settlement location for improved first time user experience
- Families are now only allowed to claim one Family Hall at a time
- Family Homesteads can no longer be built if there are other structures within it's potential build radius
- Build menu icon ordering changed for some structures
- Elite Boar, Bear, and Wolf icons on the map are now visually different from their non-elite counterparts
- Iron now requires a Bronze Pickaxe to harvest
- Repair Benches Homestead and Settlement Core Tier requirement reduced to Tier 1 and cost has changed:
- Removed Stone Brick and Iron Ingot Cost
- Added 5x Stone Fragment to cost
- Arrows cost changed
- Wood Planks 3 -> 2
- Feathers 3 -> 2
- Flint 4 -> 3
- Short Bow durability increase by 20%
- Bronze Pickaxe durability increased by 25%
- Bronze Knife durability increased by 13%
- Bronze Sword damage increased by 7%
- Bronze Spear damage increased by 5%
- Torch cost updated to 1x Branches and 1x Fibre but is produced one at a time
- All armour cost reduced but is now produced one at a time
- Elite Boars Leather drop increased from 2 -> 3
- Boar Leather drop increased from 1 -> 2
- Deer Leather drop increased from 1 -> 2
- Silver cost to become a Serf decreased from 250 to 100
- Silver cost to become a Ceorl decreased from 1000 to 400
- Boar Dens have been added
- Stone Fragment piles as re now distributed around Boar Dens
- Homestead Tax system is temporarily disabled
- Makeshift Walls clipping inside elevated Fort structure
- Some items have been renamed
- Raven Dens now have a map icon
- Family Hall now has a map icon
- Frame rate improved when walking around densely placed Fort structures
- Carts can now store Water
- Only certain structures are vaultable now
- Bandwidth optimizations for Animals
- Workbench and Advanced Workbench inventories no longer accept items without 100% durability
Bugs Fixes
- Only the player who built a Camp has permissions to build structures within the Camp area
- When eating, the lowest quality stack of a food item is always the one consumed
- Alerts not hiding with the rest of the UI when toggling via O key
- Building is disabled on Homesteads far enough from the Settlement Core
- Other player's Shield stance is incorrect when leaving and re-entering visible range
- Temperature bar not updating accurately
- Some structures built on a Homestead area are public
- Camp Stockades can't be damaged
- Reinforcement and Labourer Supplies not produced in Crates
- Homesteads become public when the Settlement Core grows into them
- Armour and Helmet aren't mitigating damage Bug (High Impact)
- Sinew Bow String has an invisible durability and can't be placed in certain structures' inventories
- Chickens are semi invisible at Low and Medium graphic settings
- Family Alliances aren't allowing for building in each other's Homestead Areas
- Ladders are using the incorrect texture
- Stone Anvil inventory accepts any item in the inventory instead of only compatible ones
- Environment prop barrels have no collisions
- Falling snow VFX is sometimes culled unintentionallly
- Map intelligence observable radius is not shown to the user for Settlement Centers when zoomed in
- Deploying sometimes fail when attempting to deploy at a cramped Tent
- Shields can be used to cause sword damage without having a Sword equipped