Pre-Alpha Test April 9 - Key Changes
The following only represents significant and not all changes in the build this afternoon. As a reminder, during pre-alpha both small and large changes will occur without warning to facilitate rapid development and experimentation.
Changes
- Town Beds
- Barracks Cots have been converted into a new "Town Beds" structures
- Town Beds can be built in Family Hall interiors
- Town Beds allow players to deploy to the Settlement Core (See Redeployment below)
- Multiple Deployment Points
- Players can now choose to deploy at either their Homestead OR Settlement Core, provided that they have a House Bed and a Town Bed claimed
- Players can manually Redeploy using an action button at their Homestead or Settlement Center
- New Upkeep system (Decay mechanics)
- Structure decay has been re-enabled (after it was temporarily disabled from prior tests)
- Decay is now prevented by Silver instead of Labourer Supplies (which have been removed)
- Silver at Homesteads prevents decay for structures within the Homestead Area
- Silver at Settlement Centers prevents decay for structures within the Settlement Core
- A portion of Silver used to prevent decay at Homesteads is paid to the Settlement Center as Taxes
- Upkeep also repairs damaged structures
- Settlement Centers starts with a small amount of Silver
- Silver can only be removed at Homesteads/Settlement Centers by players with the right permissions
- Silver has a random chance of dropping from Berry Bushes, Branch Piles, and Flint Piles
- Marketplace Area
- Allows Marketplace Shops to be built in the Settlement Core
- Marketplace Areas are now required to upgrade a Settlement Tier
- Note: Marketplace Shops can no longer be built at Homesteads
- Serfs and Ceorls can now build in the Settlement Core (but have more limited Dismantle permissions)
- When Gate restriction mode is toggled on, the behaviour is now different depending on whether or not the structure is built in a Settlement Core or Homestead area:
- If the Gate is in the Settlement Core, the Gate can only be opened by Lords/Thanes in restricted mode
- If the Gate is in a Homestead Area, the Gate can only be opened by family Founders & Managers for that Homestead
- Beacon Towers built at higher altitudes (like mountains) have further range
- Build and fuel costs have increased as a result
- When Homesteads are destroyed, they enter into and remain in a Collapsed state for 24 hours where they can't be destroyed but can be rebuilt
- Wild Spawn points near enemy Settlements are no longer available
- Enemy Settlements are always visible on the map now (since the Wild Spawn points would hint at their location anyways)
- Settlements can now be built closer to region borders
- Family Halls now have interiors where Town Beds can be built
- Ground Animals will now enter a "posturing" state for a period of time before attacking
- Ground Animals will no longer miss their first attack
- Ground Animals now have much futher vision
- Player health continues to restore after dying and respawning provided the restoration timer hasn't expired
- Canals, Canal Storage, and Aqueducts can now be vaulted
- Timing is now tighter to achieve quality Food items when cooking
- Hints (tutorial) at the top right corner of the HUD has been updated to reflect latest gameplay
- Fist attack no longer damages vehicles
- Workbenches, Advanced Workbench, and Mills can no longer queue up new orders if they are Torched
- Settlement Cores grow larger now and slightly more per player
- Beacon Tower map icon (in the center) is now hidden at higher zoom levels
- Parapets tooltips now mention that they do not decay
- Performance greatly increased around large Fort builds with many pieces
- Various server performance optimizations
Game Balance
- Oil Flasks now require 2x Animal Fat instead of 1x
- Food overall restores less hunger, health, and stamina based on quality
- Higher end foods like Pies, Boiled Eggs, etc have longer restore durations now
- Iron Mines produce significantly less Iron before collapsing
- Wells are now buildable in the Settlement Core
- Canal Storage is now buildable in the Settlement Core
- Stockades buildable at Homesteads and Settlement Cores
- Stockades cost increased from 2 to 3 Branches
- Sawbuck now produces 5 Deadwood Planks instead of 4
- Disallow Armour, Weapons, and Food Items to go into left side input inventory for Workbenches/Advanced Workbenches (so they can't be used to mass store these items)
- Serf status now requires only 50 Silver
- Ceorl status now requires only 250 Silver
Bug Fixes
- Upgrading Settlement Centers incorrectly required Family Homesteads instead of Family Halls
- Various tooltips had outdated information
- Various HUD notification text has misleading information
- Various client crashes
- Various map terrain fixes
- Only Camp builder can build in a Camp area
- Hostile Animals can get stuck on various built structures, allowing them to be exploited
- Aqueducts built outside of Core Area can't be dismantled
- Repairing doesn't always update the HUD notification message with proper information
- Players can build in other players' Homesteads
- Settlements under attack not blinking/being highlighted on the map
- Cross region Beacon Towers weren't functional
- Equipment stockpiles are accessible by attackers even without Torching
- House Bed enclosed placement check is more accurate
- Thick leather goes into the Drying Rack inventory slot when it shouldn't
- When a Family Homestead is destroyed and members are removed, their Settlement Pledge & Beds should also be removed
- Resin Pile Husk has no collision
- Furnace SFX cuts abruptly when moving around
- Players can pass through Camp Stockades without taking damage
- Player held Torch VFX "speeds up" at night
- Heating Vat water turns blue when refining process completes
- Contextual mouse hover stays on after alt+tabbing
- Arrows goe in the Belt slots when they shouldn't
- Hunger bar isn't accurately updated when respawning / relogging
- Vehicle's inventory can be opened twice when entering it with "Q+E"
- Horse ramming can damage enemies in Border Region
- Animal Den resources are being sent directly to the player's inventory upon destruction
- Mounting on a structure doesn't recover player Stamina
- Scythe has no SFX
- Donkey is missing SFX
- Planting farm seeds has no SFX
- SmallRoastedGame doesn't play SFX when eaten
- No feedback shown sometimes when repair action can't be done due to nearby enemies
- Logging in to voice chat fails after region travel