Pre-Alpha Test Dev Branch Incremental Release Notes [Jul 22]
Known Issues There aren't enough Wells in towns (this will be fixed in the upcoming test)
Changes
- Fortress Keeps now decay (in 8/48/72 hours for T1/T2/T3)
- Fortress Keep Tier 1 no longer leaves behind a collapsed husk
- Fortress Keeps will fast decay if abandoned (does not apply to Towns)
- Visuals added to better show full Bed footprint when building
- Wells can't be built in Town areas (but more will exist in the starting map-see Known Issues)
- Fortresses influence Territory less than Towns now
- Make it easier to build Fort Beds in Keep (fix enclosure warning)
- Claimed Town Homesteads will decay if not supplied with silver
- After some time they'll collapse and if left unclaimed they will revert back to a "fresh" unclaimed state and won't decay until they're claimed again
- Collapsed structures in Towns don't decay
Game Balance
- Longbow now has very high accuracy at max distance when aim accuracy is maxed out
- Fortress Keep Tier 1 health reduced by 50%
- Thrown Javelin deals 80% more damage
- Scorpion arrows deal 100% more damage, deal Missile damage type now, and have higher accuracy
- Town Workshop production times decreased from 3 to 1 second
- Power Rope and Stone Bricks are now produced at the Town Workshop instead of the Workbench
- Forge now requires Stone Off-Cuts instead of Stone Bricks
- Power Connection Gear no longer requires Fibre
- The following structures now require Rope (replacing Fibre in some cases)
- Powered Sawmill
- Power Connection Rope
- Power Mill
- Wind Mill
- Water Wheel
- Aqueduct Pump
- Trip Hammer
- Upgrading a Fortress Keep to Tier 2 requires less beds, but upgrading to Tier 3 requires more beds
- Camps no longer come with starter Silver
- Missile damage type now deals less damage to Horses
- Hand Carts now cost only 5x Branches
- Cart health increased by ~50%
- Resource Wagon capacity increased from 12 to 15
Bug Fixes
- Stage 2 tutorial doesn't work with Town Homesteads
- Fort structures can no longer be built on top of Corridors or Walkways
- Scorpion Arrows are invisible
- Some with Map Icons aren't rendering correctly or are shown when they shouldn't be
- Animal husks sometimes despawn too quickly
- There is a small desync after gathering resources
Pre-Alpha Test Dev Branch Incremental Release Notes [Jul 18]
Magic Boxes have been enabled for this dev branch
Incremental Changes
- Horses no longer deal ramming damage to Horses with friendly riders
- Horse health has been increased by 100%
- Bulky Tool slot has been removed and other inventory slots can hold Bulky Items
- Both Boat types can now force stack non large items (and dedicated Fish slots have been removed)
- More changes to declutter the map
- Your Homestead deployment button is now placed above the Town deployment button
- Storehouses are no longer buildable in Towns (but they are at Fortresses)
- Bug fixed: Collapsed structures can still be accessed and used
- Bug fixed: Marketplace can't be accessed from some Marketplace stalls in towns
- Bug fixed: Not all items were dropping correctly
- Bug fixed: Client performance regressed around Fort Foundations
Pre-Alpha Test Dev Branch Incremental Release Notes [Jul 17]
Incremental Changes
- Town Homesteads have been updated with new layout and Tier 2 version
- Horse turning speed has been increased
- Oil Flask and Torch projectile range have been constrained
- Pagan faction disabled
- Firepit height has been reduced and it can now be built at Town Homesteads
- Bug fixed: Workbench, Sawbuck, and other structures had inconsistent results when using them
- Bug fixed: Fortress Keeps can be named
- Bug fixed: Torch melee attack can be exploited to gain infinite Avatar XP
- Bug fixed: Several server crashes
- Bug fixed: Homestead icon intermittently disappears when deploying on the world map
Pre-Alpha Test Dev Branch Release Notes [Jul 15]
The following represents most changes in this build. To facilitate rapid development during Pre-Alpha, some minor changes may be unaccounted for (especially since a lot of development has occurred since the last full Pre-Alpha test build).
Known Issues
- Town Homesteads will be upgradeable to Tier 2, but this isn't in the dev branch yet
- Smithing structures (Anvil, etc) can't be built in Town Blacksmithing Areas
Features
- Towns & Fortresses
- Previous versions of Towns have been split into two sub-types: Towns & Fortresses
- Towns are public centers for trade, industry, and housing while Fortresses are military strongholds
- Town
- Located at fixed locations in the world
- Note: In the further future, the goal is to allow players to establish new Towns in the world
- Capturing counts towards the Military Win Condition
- Expands Friendly Territory
- Include the following large structures:
- Marketplace
- Tavern
- Town Workshop
- Storehouse
- Blacksmithing Area
- Smithing structures can be built
- Barracks
- Fort Beds can be built
- Town Homestead
- A new type of Homestead that exists in Towns
- Is much more limited in size and capability than normal Homesteads and intended for solo or more smaller groups
- Town Homestead players can utilize town structures for basic production
- Most large structures inside Towns now collapse into husks when destroyed, which can be restored by repairing
- Contain starter equipment to help defenders at the start of an Age
- Located at fixed locations in the world
- Fortress
- Can be built anywhere using a Caravan
- Capturing does not count towards the Military Win Condition
- Expands Friendly Territory
- Include the following large structures:
- Storehouse
- Previous versions of Towns have been split into two sub-types: Towns & Fortresses
- New Structure: Homestead Banner
- A vertical Banner buildable at Homesteads
- Siege Tower (from Next Fest demo) has been added and is buildable at Camps
Game Balance
- Siege Tower has been added to the game as a buildable vehicle at Camps
- Makeshift Bridges have been removed from the game
- Camp cost has been updated to 25x Wood Planks and 10x Fibre
- Caravan cost has been updated to 10x Wood Planks, 5x Fibre, and 3x Animal Fat
- Caravans can now be built in Towns or Fortresses
- Cargo Ship should have a avatar storage built into them
- Added dedicated fish slots to all boat types
- Increase the frequency of weather events
- Reduce the health of Wells by 50%
- Weapon Racks and Armour Racks are now light structures that take damage from melee weapons
- Bows & Spears deal significantly more damage overall (same as Next Fest demo)
- Missile damage type (Bows & Spears) now deal 50% damage to animals
- Mace deals less stability damage
Gameplay Changes
- Pagans are not playable in this build and upcoming test
- Temples are now always visible on the map to everyone after being built
- Players can no longer interact with structures while swimming
- Bows direct fire accuracy now scales with distance (accuracy is higher when firing at closer targets)
- Overall accuracy and damage have been rebalanced for all bow types
- Bows now have a minimum firing distance
- Bows can no longer fire without aiming first (with RMB)
- Climbing a Ladder now requires stamina
- If stamina is depleted the player will dismount automatically
- Fort foundations now collapse into husks when destroyed, which can be restored by repairing
- Caravans can now build Fortress Keeps
- Note that Keep build and upgrade requirements have been updated since they were last buildable many updates ago
- Homestead Keystones can no longer be built inside towns
- Merchants have been removed from the game
- Temples are now built outside of Towns and can be accessed without a pledge
- Sword hit detection has been tightened
- Homesteads can now be allied across multiple regions
- Only certain item types can now be packed at a Barreling Station:
- Weapons
- Food
- Shields
- Armour
- Tools
- Beds now require a larger footprint to build, reserving a place for players to spawn at
Other Changes
- Movement is now smoother when running into other players (the stutter that occurs has been eliminated in most cases)
- Various server performance & bandwidth optimizations
- Tutorial is only shown for players that have built or joined a Homestead
- Map screen has been updated (some of these improvements won't be in the dev branch)
- Less icons are shown
- Zoom functionality tweaked
- Fog of war "shroud" has been removed
- Some structures in the build menu have been reorganized into new or different categories
- Reduced the chances of a player being blocked from dismounting a Ladder
- Projectile items now display Damage Types in their tooltips
Bug fixes
- If a Ladder is too long then the player will not be able to use Q to mount it back after scaling the wall
- Voice chat remains active after death
- Chat persists when changing Shards
- Changing Weapon/Shield stance breaks character guard orientation
- HenHouse displaying Eggs despite not having any eggs inside
- Grain Mill not playing smoke puff VFX when active
- Various server crashes
- Offline characters cannot be shot with arrows
- Grass is not removed below certain structures when built
- Client utilizes an abnormally high amount of system memory under certain conditions
- Walking downhill while bumping into something causes falling animation
- Arrows go through shields (visually) and into players if the guard is broken
- Knocked down players can still use ladders, horses and siege equipemnt
- Fired arrows will appear floating after hitting their target in several circumstances
- Sword attack sound plays when animals are attacking a player
- Inconsistent sound volume while opening the Options menu
- Players can get caught on each other during a fall artificially increasing their fall duration
- Unable to build Fort Bed in Fort interior with a high ceiling
- Cart Passengers occupy same seat and block each other
- Releasing your Family's Storage at a Storehouse does not make the released items Public
- Public Items can be stored at your Family's Rented Storage at the Storehouse
- Fortress Keeps do not provide map intel
- Grain Mill and Forge VFX play continuously
- When fuel ends right before completing a cooking refinery process, UI shows no prompt
- Drying Rack lost its drying animation
- All bugs fixed in Next Fest demo have been incorporated into the Pre-Alpha
Pre-Alpha Focused Dev Branch Release Notes [Apr May 2]
Features
- Catapult and Battering Ram health increased by ~25%
- Shield secondary mode now (holding above the player's head) now provides cover for the player in front of them as well
Game Balance
- Camp Tents now support up to 4 players
- Fort Beds have been removed (Fort Bunk Beds are built directly now)
- Fort Bunk Beds now support up to 8 players and their inventory sizes and cost have changed
Changes
- Projectiles like Arrows and Spears movement have been optimized to be smoother
- Fort Bunk Beds footprint now has extra space next to them for players to spawn at
- Additional client and server optimizations
Bug Fixes
- Impact VFX sometimes spawn at the incorrection location
- Player names appear over HUD windows
Pre-Alpha Dev Branch Release Notes [Apr 21]
Features
- New Structure: Storehouse (Town)
- A building for storing all kinds of equipment and supplies. Any Family can rent storage space to store their items here in exchange for Silver.
- New Time & Season widget at the top of the map screen has been added
- Certain map areas have been visually polished with new water, cliff, and other environmental details
- Icons for Damage Types have been added to tooltips
- Faction selection screen now shows a side as "At Capacity" if they have too many players
- Faction selection screen now has a different layout once the player is faction locked
- Z can be used to switch seats in Boats
Game Balance
- Wolves are found more frequently in the world
- Modular Homestead foundation health increasded by ~67% (only foundations, not walls/etc)
- Barrels can now be unpacked into Banquet Table
- Increase range at which Homesteads can be accessed from vehicles by 20%
- Central Marketplace health increased by ~70%
- Only allow one Temple to be built at each town
- Siege ladders health increased by 100% and by 400% when deployed
- Iron Hoe and Scythe cost updated to require a Wood Blank and Tool Blade
- Drying Rack times have been increased by 100% (to 2 minutes for leather and 3 minutes for Sinew)
Changes
- Trees now drop Branches directly when they are chopped down
- Sawbuck and Smashing Plate no longer have a selector and automatically output the correct resource depending on what resources are placed in them
- Modular Ceiling and Floor pieces are now easier to place
- Players now slide off of the tops of Battering Rams
- Rock Slab now deals stability damage and can knock over enemies
- Catapult shots now instantly kill players on impact
- Projectiles now go through build sites
- Family Hall is no longer buildable
- Thanes can now set the names of Towns
- The build menu now shows dismantle buttons for build sites
- Players now received feedback when they don't receive Silver from Treature
- Heating Vat structure is now smaller
- Chicken has new/tweaked animations
- Aqueducts are now only buildable if they're actually connected to a Water Pump (to prevent them being used as walls)
- It's no longer possible to climb on top of Aqueducts
- Various optimizations to client frame rate
Bug Fixes
- Chat moves up slightly when travelling to and from the Underworld
- Oil Flask and Torches deal zero damage to Keeps
- Secondary attack mode increases movement speed when carrying large items
- Water does damage to armour durability
- Foundation limit can be bypassed (exploited) by using Floors
- Ex-Family Members can see previous Family's Storehouse contents (but not interact with them)
- Deadwood material incorrect when rendered on Sawbuck
- Homestead Keystone can block certain ceiling modular Homestead structures from being built
- Tavern mesh bottom has been extended so there isn't a gap between it and the landscape when built on slopes
- Scythe has no mesh on the Weapon Rack
- Players sharing the same name results in local text chat under certain circumstances
- Fort Spiral Staircase is using temporary visuals
- Attachment range for the Power Mill is too big
- It is hard to connect to elevated Power Bypass Wall from the outside
- Cart passengers get ejected after crossing a border
- Public item icon blocking icon's amount number
- Some bushes aren't being removed by player structures
- Dismounting while Sailing at an extreme angle will tilt the player model
- Players can sprint with the Catapult
- Captured Keeps not changing name on the map of players who are nearby it
- Various map bugs
- Various client crashes