Update Pre-alpha Test 33

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Pre-Alpha Test Dev Branch Incremental Release Notes [Jul 22]

Known Issues There aren't enough Wells in towns (this will be fixed in the upcoming test)

Changes

  • Fortress Keeps now decay (in 8/48/72 hours for T1/T2/T3)
  • Fortress Keep Tier 1 no longer leaves behind a collapsed husk
  • Fortress Keeps will fast decay if abandoned (does not apply to Towns)
  • Visuals added to better show full Bed footprint when building
  • Wells can't be built in Town areas (but more will exist in the starting map-see Known Issues)
  • Fortresses influence Territory less than Towns now
  • Make it easier to build Fort Beds in Keep (fix enclosure warning)
  • Claimed Town Homesteads will decay if not supplied with silver
  • After some time they'll collapse and if left unclaimed they will revert back to a "fresh" unclaimed state and won't decay until they're claimed again
  • Collapsed structures in Towns don't decay

Game Balance

  • Longbow now has very high accuracy at max distance when aim accuracy is maxed out
  • Fortress Keep Tier 1 health reduced by 50%
  • Thrown Javelin deals 80% more damage
  • Scorpion arrows deal 100% more damage, deal Missile damage type now, and have higher accuracy
  • Town Workshop production times decreased from 3 to 1 second
  • Power Rope and Stone Bricks are now produced at the Town Workshop instead of the Workbench
  • Forge now requires Stone Off-Cuts instead of Stone Bricks
  • Power Connection Gear no longer requires Fibre
  • The following structures now require Rope (replacing Fibre in some cases)
    • Powered Sawmill
    • Power Connection Rope
    • Power Mill
    • Wind Mill
    • Water Wheel
    • Aqueduct Pump
    • Trip Hammer
  • Upgrading a Fortress Keep to Tier 2 requires less beds, but upgrading to Tier 3 requires more beds
  • Camps no longer come with starter Silver
  • Missile damage type now deals less damage to Horses
  • Hand Carts now cost only 5x Branches
  • Cart health increased by ~50%
  • Resource Wagon capacity increased from 12 to 15

Bug Fixes

  • Stage 2 tutorial doesn't work with Town Homesteads
  • Fort structures can no longer be built on top of Corridors or Walkways
  • Scorpion Arrows are invisible
  • Some with Map Icons aren't rendering correctly or are shown when they shouldn't be
  • Animal husks sometimes despawn too quickly
  • There is a small desync after gathering resources

Pre-Alpha Test Dev Branch Incremental Release Notes [Jul 18]

Magic Boxes have been enabled for this dev branch

Incremental Changes

  • Horses no longer deal ramming damage to Horses with friendly riders
  • Horse health has been increased by 100%
  • Bulky Tool slot has been removed and other inventory slots can hold Bulky Items
  • Both Boat types can now force stack non large items (and dedicated Fish slots have been removed)
  • More changes to declutter the map
  • Your Homestead deployment button is now placed above the Town deployment button
  • Storehouses are no longer buildable in Towns (but they are at Fortresses)
  • Bug fixed: Collapsed structures can still be accessed and used
  • Bug fixed: Marketplace can't be accessed from some Marketplace stalls in towns
  • Bug fixed: Not all items were dropping correctly
  • Bug fixed: Client performance regressed around Fort Foundations

Pre-Alpha Test Dev Branch Incremental Release Notes [Jul 17]

Incremental Changes

  • Town Homesteads have been updated with new layout and Tier 2 version
  • Horse turning speed has been increased
  • Oil Flask and Torch projectile range have been constrained
  • Pagan faction disabled
  • Firepit height has been reduced and it can now be built at Town Homesteads
  • Bug fixed: Workbench, Sawbuck, and other structures had inconsistent results when using them
  • Bug fixed: Fortress Keeps can be named
  • Bug fixed: Torch melee attack can be exploited to gain infinite Avatar XP
  • Bug fixed: Several server crashes
  • Bug fixed: Homestead icon intermittently disappears when deploying on the world map

Pre-Alpha Test Dev Branch Release Notes [Jul 15]

The following represents most changes in this build. To facilitate rapid development during Pre-Alpha, some minor changes may be unaccounted for (especially since a lot of development has occurred since the last full Pre-Alpha test build).

Known Issues

  • Town Homesteads will be upgradeable to Tier 2, but this isn't in the dev branch yet
  • Smithing structures (Anvil, etc) can't be built in Town Blacksmithing Areas

Features

  • Towns & Fortresses
    • Previous versions of Towns have been split into two sub-types: Towns & Fortresses
      • Towns are public centers for trade, industry, and housing while Fortresses are military strongholds
      • Town
        • Located at fixed locations in the world
          • Note: In the further future, the goal is to allow players to establish new Towns in the world
        • Capturing counts towards the Military Win Condition
        • Expands Friendly Territory
        • Include the following large structures:
          • Marketplace
          • Tavern
          • Town Workshop
          • Storehouse
          • Blacksmithing Area
            • Smithing structures can be built
          • Barracks
            • Fort Beds can be built
          • Town Homestead
            • A new type of Homestead that exists in Towns
            • Is much more limited in size and capability than normal Homesteads and intended for solo or more smaller groups
            • Town Homestead players can utilize town structures for basic production
        • Most large structures inside Towns now collapse into husks when destroyed, which can be restored by repairing
        • Contain starter equipment to help defenders at the start of an Age
      • Fortress
        • Can be built anywhere using a Caravan
        • Capturing does not count towards the Military Win Condition
        • Expands Friendly Territory
        • Include the following large structures:
          • Storehouse
  • New Structure: Homestead Banner
    • A vertical Banner buildable at Homesteads
  • Siege Tower (from Next Fest demo) has been added and is buildable at Camps

Game Balance

  • Siege Tower has been added to the game as a buildable vehicle at Camps
  • Makeshift Bridges have been removed from the game
  • Camp cost has been updated to 25x Wood Planks and 10x Fibre
  • Caravan cost has been updated to 10x Wood Planks, 5x Fibre, and 3x Animal Fat
  • Caravans can now be built in Towns or Fortresses
  • Cargo Ship should have a avatar storage built into them
  • Added dedicated fish slots to all boat types
  • Increase the frequency of weather events
  • Reduce the health of Wells by 50%
  • Weapon Racks and Armour Racks are now light structures that take damage from melee weapons
  • Bows & Spears deal significantly more damage overall (same as Next Fest demo)
  • Missile damage type (Bows & Spears) now deal 50% damage to animals
  • Mace deals less stability damage

Gameplay Changes

  • Pagans are not playable in this build and upcoming test
  • Temples are now always visible on the map to everyone after being built
  • Players can no longer interact with structures while swimming
  • Bows direct fire accuracy now scales with distance (accuracy is higher when firing at closer targets)
    • Overall accuracy and damage have been rebalanced for all bow types
  • Bows now have a minimum firing distance
  • Bows can no longer fire without aiming first (with RMB)
  • Climbing a Ladder now requires stamina
    • If stamina is depleted the player will dismount automatically
  • Fort foundations now collapse into husks when destroyed, which can be restored by repairing
  • Caravans can now build Fortress Keeps
    • Note that Keep build and upgrade requirements have been updated since they were last buildable many updates ago
  • Homestead Keystones can no longer be built inside towns
  • Merchants have been removed from the game
  • Temples are now built outside of Towns and can be accessed without a pledge
  • Sword hit detection has been tightened
  • Homesteads can now be allied across multiple regions
  • Only certain item types can now be packed at a Barreling Station:
    • Weapons
    • Food
    • Shields
    • Armour
    • Tools
  • Beds now require a larger footprint to build, reserving a place for players to spawn at

Other Changes

  • Movement is now smoother when running into other players (the stutter that occurs has been eliminated in most cases)
  • Various server performance & bandwidth optimizations
  • Tutorial is only shown for players that have built or joined a Homestead
  • Map screen has been updated (some of these improvements won't be in the dev branch)
    • Less icons are shown
    • Zoom functionality tweaked
    • Fog of war "shroud" has been removed
  • Some structures in the build menu have been reorganized into new or different categories
  • Reduced the chances of a player being blocked from dismounting a Ladder
  • Projectile items now display Damage Types in their tooltips

Bug fixes

  • If a Ladder is too long then the player will not be able to use Q to mount it back after scaling the wall
  • Voice chat remains active after death
  • Chat persists when changing Shards
  • Changing Weapon/Shield stance breaks character guard orientation
  • HenHouse displaying Eggs despite not having any eggs inside
  • Grain Mill not playing smoke puff VFX when active
  • Various server crashes
  • Offline characters cannot be shot with arrows
  • Grass is not removed below certain structures when built
  • Client utilizes an abnormally high amount of system memory under certain conditions
  • Walking downhill while bumping into something causes falling animation
  • Arrows go through shields (visually) and into players if the guard is broken
  • Knocked down players can still use ladders, horses and siege equipemnt
  • Fired arrows will appear floating after hitting their target in several circumstances
  • Sword attack sound plays when animals are attacking a player
  • Inconsistent sound volume while opening the Options menu
  • Players can get caught on each other during a fall artificially increasing their fall duration
  • Unable to build Fort Bed in Fort interior with a high ceiling
  • Cart Passengers occupy same seat and block each other
  • Releasing your Family's Storage at a Storehouse does not make the released items Public
  • Public Items can be stored at your Family's Rented Storage at the Storehouse
  • Fortress Keeps do not provide map intel
  • Grain Mill and Forge VFX play continuously
  • When fuel ends right before completing a cooking refinery process, UI shows no prompt
  • Drying Rack lost its drying animation
  • All bugs fixed in Next Fest demo have been incorporated into the Pre-Alpha

Pre-Alpha Focused Dev Branch Release Notes [Apr May 2]

Features

  • Catapult and Battering Ram health increased by ~25%
  • Shield secondary mode now (holding above the player's head) now provides cover for the player in front of them as well

Game Balance

  • Camp Tents now support up to 4 players
  • Fort Beds have been removed (Fort Bunk Beds are built directly now)
  • Fort Bunk Beds now support up to 8 players and their inventory sizes and cost have changed

Changes

  • Projectiles like Arrows and Spears movement have been optimized to be smoother
  • Fort Bunk Beds footprint now has extra space next to them for players to spawn at
  • Additional client and server optimizations

Bug Fixes

  • Impact VFX sometimes spawn at the incorrection location
  • Player names appear over HUD windows

Pre-Alpha Dev Branch Release Notes [Apr 21]

Features

  • New Structure: Storehouse (Town)
    • A building for storing all kinds of equipment and supplies. Any Family can rent storage space to store their items here in exchange for Silver.
  • New Time & Season widget at the top of the map screen has been added
  • Certain map areas have been visually polished with new water, cliff, and other environmental details
  • Icons for Damage Types have been added to tooltips
  • Faction selection screen now shows a side as "At Capacity" if they have too many players
  • Faction selection screen now has a different layout once the player is faction locked
  • Z can be used to switch seats in Boats

Game Balance

  • Wolves are found more frequently in the world
  • Modular Homestead foundation health increasded by ~67% (only foundations, not walls/etc)
  • Barrels can now be unpacked into Banquet Table
  • Increase range at which Homesteads can be accessed from vehicles by 20%
  • Central Marketplace health increased by ~70%
  • Only allow one Temple to be built at each town
  • Siege ladders health increased by 100% and by 400% when deployed
  • Iron Hoe and Scythe cost updated to require a Wood Blank and Tool Blade
  • Drying Rack times have been increased by 100% (to 2 minutes for leather and 3 minutes for Sinew)

Changes

  • Trees now drop Branches directly when they are chopped down
  • Sawbuck and Smashing Plate no longer have a selector and automatically output the correct resource depending on what resources are placed in them
  • Modular Ceiling and Floor pieces are now easier to place
  • Players now slide off of the tops of Battering Rams
  • Rock Slab now deals stability damage and can knock over enemies
  • Catapult shots now instantly kill players on impact
  • Projectiles now go through build sites
  • Family Hall is no longer buildable
  • Thanes can now set the names of Towns
  • The build menu now shows dismantle buttons for build sites
  • Players now received feedback when they don't receive Silver from Treature
  • Heating Vat structure is now smaller
  • Chicken has new/tweaked animations
  • Aqueducts are now only buildable if they're actually connected to a Water Pump (to prevent them being used as walls)
  • It's no longer possible to climb on top of Aqueducts
  • Various optimizations to client frame rate

Bug Fixes

  • Chat moves up slightly when travelling to and from the Underworld
  • Oil Flask and Torches deal zero damage to Keeps
  • Secondary attack mode increases movement speed when carrying large items
  • Water does damage to armour durability
  • Foundation limit can be bypassed (exploited) by using Floors
  • Ex-Family Members can see previous Family's Storehouse contents (but not interact with them)
  • Deadwood material incorrect when rendered on Sawbuck
  • Homestead Keystone can block certain ceiling modular Homestead structures from being built
  • Tavern mesh bottom has been extended so there isn't a gap between it and the landscape when built on slopes
  • Scythe has no mesh on the Weapon Rack
  • Players sharing the same name results in local text chat under certain circumstances
  • Fort Spiral Staircase is using temporary visuals
  • Attachment range for the Power Mill is too big
  • It is hard to connect to elevated Power Bypass Wall from the outside
  • Cart passengers get ejected after crossing a border
  • Public item icon blocking icon's amount number
  • Some bushes aren't being removed by player structures
  • Dismounting while Sailing at an extreme angle will tilt the player model
  • Players can sprint with the Catapult
  • Captured Keeps not changing name on the map of players who are nearby it
  • Various map bugs
  • Various client crashes