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Devblogs
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Devblog 21 - Communication Tools, Armour Racks, & Ore Processing
Read about communication tools, new content, and other key changes coming in the next update.
Read about communication tools, new content, and other key changes coming in the next update.
Devblog 20 - Homestead Keystone & Interior Workshops
Read about Homestead Keystone & Interior Workshops
Read about Homestead Keystone & Interior Workshops
Devblog 18 - Cargo Ship & Underworld Updates
Read about the new Cargo Ship, which will be used to explore and reach territory across the seas
Read about the new Cargo Ship, which will be used to explore and reach territory across the seas
Devblog 17 - Underworld Generation, Mining Operations, Combat Stability System
Read about new features coming to Pre-Alpha soon like Underworld Generation, Mining Operations, and a new Combat Stability System
Read about new features coming to Pre-Alpha soon like Underworld Generation, Mining Operations, and a new Combat Stability System
Devblog 16 - Keeps, World Expansion, and New Weapon Features
Read about new features coming to Pre-Alpha soon like Keeps, a World Expansion, Weapon Features
Read about new features coming to Pre-Alpha soon like Keeps, a World Expansion, Weapon Features
Devblog 15 - Underworld, Catapult, and Combat Updates
Read about new features coming to Pre-Alpha like the Underworld, Catapult, and Combat Updates
Read about new features coming to Pre-Alpha like the Underworld, Catapult, and Combat Updates
Devblog 14 - Natural Environment Visual Update, New Fort Building System
Read about new features coming to Pre-Alpha soon like a natural environment visual update and a new Fort building system
Read about new features coming to Pre-Alpha soon like a natural environment visual update and a new Fort building system
Devblog 13 - Tavern, Central Marketplace, and Major Town Changes
Read about new features coming to Pre-Alpha soon like the Tavern, Central Marketplace, and Major Town Changes
Read about new features coming to Pre-Alpha soon like the Tavern, Central Marketplace, and Major Town Changes
Phase 5 Major Test on April 18
Read about the the next Major Test for Anvil Empires, which is happening on Thursday, April 18th
Read about the the next Major Test for Anvil Empires, which is happening on Thursday, April 18th
Devblog 12 - Heating Vat, Resin, and Homestead Updates
Read about new features coming to Pre-Alpha soon like Heating Vats, Resin, and Homestead Updates
Read about new features coming to Pre-Alpha soon like Heating Vats, Resin, and Homestead Updates
Devblog 11 - Bronze Tools & Weapons
Read about the addition of Bronze Tools & Weapons into the economy
Read about the addition of Bronze Tools & Weapons into the economy
Devblog 10 - Dire Ravens and Deadwood Trees
Read about the addition of Dire Ravens and Deadwood Trees to the Pre-Alpha
Read about the addition of Dire Ravens and Deadwood Trees to the Pre-Alpha
Devblog 9 - Windmill Development Process
This devblog takes a closer look at the development process for the new Windmill structure
This devblog takes a closer look at the development process for the new Windmill structure
Devblog 8 - Points of Interest, Seasons, Weather Events, Workbenches
Points of interest, Seasons, Weather Events, and Workbench Design
Points of interest, Seasons, Weather Events, and Workbench Design
Devblog 6 - Large Worlds Prototype, Animal Breeding, Donkeys, and More!
Read about new features coming to Pre-Alpha soon like Large Worlds, Animal Breeding, Donkeys, Mills, and More!
Read about new features coming to Pre-Alpha soon like Large Worlds, Animal Breeding, Donkeys, Mills, and More!
Devblog 5 - Sawbuck, Powered Saw Mill, Cisterns, and more
This devblog is an update on the features coming to Pre-Alpha like Sawbucks, Powered Saw Mills, and Cisterns.
This devblog is an update on the features coming to Pre-Alpha like Sawbucks, Powered Saw Mills, and Cisterns.
Devblog 4 - Aqueducts, Canals, and Power
This devblog explores how to build water infrastructure for your empire, including Aqueducts and Canals.
This devblog explores how to build water infrastructure for your empire, including Aqueducts and Canals.
Devblog 3 - Blacksmithing, Multi Tenant Housing, Large World Tech
Development updates on Blacksmithing, Multi Tenant Housing, Large World Tech
Development updates on Blacksmithing, Multi Tenant Housing, Large World Tech
Devblog 2 - Pre-Alpha & Seasons
Want to participate in the Pre-Alpha? All the information you need is here.
Want to participate in the Pre-Alpha? All the information you need is here.
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