Fire
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Structures can be set on Fire, which will slowly cause damage over time until the fire is extinguished.
Fire Application
Fires can be started by throwing incendiary items at the structure.
Fire Mechanics
Fires can be started on a structure by throwing incendiary items. Once hit by these items, fires will slowly begin to grow. This process can be accelerated by consecutive hits from additional incendiary items. The size of the fire is visually represented by 5 levels, with larger fires being more difficult to extinguish. Structures cannot be repaired while they are on fire and must be extinguished first before Repair Materials
can be used on them.
Fire Damage
Fires burning on a structure will very slowly damage the structure's health, with the structure taking 1 damage every 10 seconds, regardless of the fire's size. Fires will also increase the amount of burn damage done against a structure which can be seen by a growing white/ash texture on the burning structure. After 2 minutes of burn damage has been applied access to the inventory of the structure will be granted. This allows for raiding without being forced to completely destroy a structure.
Extinguishing Fires
In order to extinguish a fire there are two options, Water Buckets
or time. The total number of water buckets needed to extinguish any fire is determined by the size of the fire. When it comes to time, any sized fire will slowly cool and extinguish itself within around 8 minutes and 20 seconds unless additional incendiary items are used.
| Fire Level | Water Buckets Required |
|---|---|
| 1 | 1 |
| 2 | 1 |
| 3 | 2 |
| 4 | 2 |
| 5 | 2 |