The central structure in a Town that is required for further development. Players can deploy here as reinforcements to defend the Town. Weapons and other consumables can be stockpiled as well.l
- In-game description.
Overview
The Settlement Center is the first tier of the primary structure of your settlement and also its starting point. Once completed it will allow for the construction of basic Structures needed to develop your settlement.
Note that currently no damaged equipment such as Tools, Armour or Weapons can be stored in these slots. Instead these will need to be repaired first at the Repair Bench or stored inside a Storage Chest.
The central structure in a Town that is required for further development. Players can deploy here as reinforcements to defend the Town. Weapons and other consumables can be stockpiled as well.
- In-game description.
Overview
The Settlement Center (Tier 2) is the first upgrade to the Settlement Center, unlocking access to a majority of currently available Structures.
Note that currently no damaged equipment such as Tools, Armour or Weapons can be stored in these slots. Instead these will need to be repaired first at the Repair Bench or stored inside a Storage Chest.
The central structure in a Town that is required for further development. Players can deploy here as reinforcements to defend the Town. Weapons and other consumables can be stockpiled as well.
- In-game description.
Overview
The Settlement Center (Tier 3) is upgrade to the Settlement Center (Tier 2) unlocking the final upgrades and Structures for your settlement.
Note that currently no damaged equipment such as Tools, Armour or Weapons can be stored in these slots. Instead these will need to be repaired first at the Repair Bench or stored inside a Storage Chest.
Pledging
In order to access many of a settlements structures and inventorys a player will need to pledge to the settlement. This is currently done by joining a Family Homestead and claming a House Bed inside.
Note: You can only pledge to a single settlement, attempting to pledge to more than one will remove you from your previous settlement, reseting your rank.
Votes and Ranks
With the exception of the settlement founding player there are currently 4 earnable settlement ranks.
Status
Permissions
Lord
A founding title role, or the thane with the highest number of votes. Has Thane equivalent permissions
Thane
Reduced restrictions for accessing inventories, opening gates, and dismantling structures within that settlement. Required to build in the towns core.
Ceorl
Can receive votes to become Thane. Costs 250 Silver.
Serf
Can vote for Ceorls to become Thanes. Costs 50 Silver
Cottager
No Special permissions
Once pledged to a settlement your rank will start at Cottager. Selling items to a Marketplace Shop will give you Silver. With 50 Silver you can advance to the rank of Serf, and 250 more Silver after that to go from Serf to Ceorl. Once you reach the rank of Serf you can vote for a Ceorl to become Thane. In order to vote just select the round checkmark next to their name within the town UI. It will take multiple votes before a Ceorl is elected a Thane. Removing your vote will demote them from this position.
Thanes have special permissions within the settlement, they're able to build in the settlements core, freely demolish structures, and adjust gate access.
Founding a Settlement
Town Names
Currently all town names come from a developer selected list. When naming a town you can choose one of those faction specific names. If the selected name has already been used within the region a roman numeral for that number of names will be placed after it. i.e `Buckmarch II` or `Iron Bridge IV`.