Template:Vehicle Infobox
This template defines the table "vehicles". View table.
Usage
Details
This template is used by all animal and structure vehicles. It will store cargo data into both the vehicle table and the animal/structure specific table based on set VehicleType.
Parameter | Description | Type | Status | |
---|---|---|---|---|
IsReleasedAndEnabled | IsReleasedAndEnabled | If this vehicle is active in the current build or if its unreleased or removed from the game.
| Boolean | suggested |
ContentLang | ContentLang | Content Language, legacy field from before the french wiki split.
| String | suggested |
CodeNameString | CodeNameString | Game codename for the vehicle, used as the primary ID. Game data value.
| String | required |
NameText | NameText | Ingame name for the vehicle
| String | required |
Icon | Icon | Game icon image for the vehicle. Set to a default image if none is set.
| String | suggested |
VehicleType | VehicleType | Vehicles type, either Animal or Structure. Will allow this
| String | required |
MaxHealth | MaxHealth | Health number for the vehicle. Game data value. | Number | suggested |
Behaviour | Behaviour | Animal vehicle value. Animals behaviour state, Passive, Netrual (only attacks after being attacked) or Aggressive. | String | suggested |
Seats | Seats | Number of seats the vehicle has for players. An example the Battering Ram has 4. | Number | suggested |
RammingDamage | RammingDamage | Base maximum amount of damage done by ramming a target at speed. | Number | suggested |
IsBaseTier | IsBaseTier | Structure vehicle value. If this vehicle is the primary/starting structure of its type.
| String | suggested |
BuildSiteCategory | BuildSiteCategory | Structure vehicle value. Build menu category. Game data value. | Number | optional |
AccessibilityType | AccessibilityType | Structure vehicle value. Player access category. Game data value. | Number | optional |
TotalRepairCost | TotalRepairCost | Structure vehicle value. Total amount of repair supplies to fully repair the vehicle. Game data value. | Number | optional |
DecayTimeHours | DecayTimeHours | Structure vehicle value. Amount of time before the vehicle would be destroyed by decay without upkeep. Game data value. | Number | optional |
RequiredTool | RequiredTool | Structure vehicle value. Required tool to build the vehicle. Game data value. | Number | optional |
RequiresTownHall | RequiresTownHall | Structure vehicle value. Vehicle requires a townhall to build. Game data value.
| Boolean | suggested |
RequiresHomestead | RequiresHomestead | Structure vehicle value. Vehicle requires a homestead to build. Game data value.
| Boolean | suggested |
RequiresCamp | RequiresCamp | Structure vehicle value. Vehicle requires a large camp to build. Game data value.
| Boolean | suggested |
RequiresSmallCamp | RequiresSmallCamp | Structure vehicle value. Vehicle requires a small camp to build. Game data value.
| Boolean | suggested |
TownTierPrerequisite | TownTierPrerequisite | Structure vehicle value. Town requirement to build vehicle. Game data value | Number | optional |
HomesteadTierPrerequisite | HomesteadTierPrerequisite | Structure vehicle value. Homestead requirement to build vehicle. Game data value | Number | optional |
BuildCost | BuildCost | Structure vehicle value. Build cost comma delimited list. Supports any item codename plus an amount. Codenames can be found on the item pages or in the itemdata table.
| String | suggested |
DescriptionText | DescriptionText | Parse through value of the ingame description, placed at the top of the structure page. | String | suggested |
DescriptionFooterText | DescriptionFooterText | Parse through value of the ingame description footer, placed at the top of the structure page. | String | suggested |