Template:Vehicle Infobox/doc
Usage
Details
This template is used by all animal and structure vehicles. It will store cargo data into both the vehicle table and the animal/structure specific table based on set VehicleType.
Parameter | Description | Type | Status | |
---|---|---|---|---|
IsReleasedAndEnabled | IsReleasedAndEnabled | If this vehicle is active in the current build or if its unreleased or removed from the game.
| Boolean | suggested |
ContentLang | ContentLang | Content Language, legacy field from before the french wiki split.
| String | suggested |
CodeNameString | CodeNameString | Game codename for the vehicle, used as the primary ID. Game data value.
| String | required |
NameText | NameText | Ingame name for the vehicle
| String | required |
Icon | Icon | Game icon image for the vehicle. Set to a default image if none is set.
| String | suggested |
VehicleType | VehicleType | Vehicles type, either Animal or Structure. Will allow this
| String | required |
MaxHealth | MaxHealth | Health number for the vehicle. Game data value. | Number | suggested |
Behaviour | Behaviour | Animal vehicle value. Animals behaviour state, Passive, Netrual (only attacks after being attacked) or Aggressive. | String | suggested |
Seats | Seats | Number of seats the vehicle has for players. An example the Battering Ram has 4. | Number | suggested |
RammingDamage | RammingDamage | Base maximum amount of damage done by ramming a target at speed. | Number | suggested |
IsBaseTier | IsBaseTier | Structure vehicle value. If this vehicle is the primary/starting structure of its type.
| String | suggested |
BuildSiteCategory | BuildSiteCategory | Structure vehicle value. Build menu category. Game data value. | Number | optional |
AccessibilityType | AccessibilityType | Structure vehicle value. Player access category. Game data value. | Number | optional |
TotalRepairCost | TotalRepairCost | Structure vehicle value. Total amount of repair supplies to fully repair the vehicle. Game data value. | Number | optional |
DecayTimeHours | DecayTimeHours | Structure vehicle value. Amount of time before the vehicle would be destroyed by decay without upkeep. Game data value. | Number | optional |
RequiredTool | RequiredTool | Structure vehicle value. Required tool to build the vehicle. Game data value. | Number | optional |
RequiresTownHall | RequiresTownHall | Structure vehicle value. Vehicle requires a townhall to build. Game data value.
| Boolean | suggested |
RequiresHomestead | RequiresHomestead | Structure vehicle value. Vehicle requires a homestead to build. Game data value.
| Boolean | suggested |
RequiresCamp | RequiresCamp | Structure vehicle value. Vehicle requires a large camp to build. Game data value.
| Boolean | suggested |
RequiresSmallCamp | RequiresSmallCamp | Structure vehicle value. Vehicle requires a small camp to build. Game data value.
| Boolean | suggested |
TownTierPrerequisite | TownTierPrerequisite | Structure vehicle value. Town requirement to build vehicle. Game data value | Number | optional |
HomesteadTierPrerequisite | HomesteadTierPrerequisite | Structure vehicle value. Homestead requirement to build vehicle. Game data value | Number | optional |
BuildCost | BuildCost | Structure vehicle value. Build cost comma delimited list. Supports any item codename plus an amount. Codenames can be found on the item pages or in the itemdata table.
| String | suggested |
DescriptionText | DescriptionText | Parse through value of the ingame description, placed at the top of the structure page. | String | suggested |
DescriptionFooterText | DescriptionFooterText | Parse through value of the ingame description footer, placed at the top of the structure page. | String | suggested |