Pre-Alpha Test Jan 24 - Key Changes
The following only represents significant and not all changes in the build this afternoon. As a reminder, during pre-alpha both small and large changes will occur without warning to facilitate rapid development and experimentation.
Changes
- New Structure: Windmill
- Provides power to Workshop structures
- Power varies with Wind and Wind direction
- Can be rotated to match Wind direction
- Provides power to Workshop structures
- Settlements now require a minimum number of nearby players to establish (to place down the Gathering Pit Build Site)
- Buildable area around Settlements start small but increase with population
- Wild Spawn points in a large radius around established Settlements are removed (except for the one closest to the Settlement)
- Wild Spawn points that are away from Settlements become Unsettled, meaning players are warned when they attempt to deploy to them
- Public structures now require voting for dismantlement
- Thanes & Lords count for more votes
- More legacy Settlement production structures removed (with their items moved to Workbench and Advanced Workbenches)
- Public (vs Homestead) structures are distinguished in the build menu with an icon
- Animal Mills and Water Wheels no longer required Workshop Areas to build on
- Players now have 2 Belt slots dedicated to holding weapons, freeing up the 9 Bag slots for other items
- Repair materials yield more items when produced but repairs cost more
Bug Fixes
- Deploying as reinforcements to another region fully restores hunger, health, and stamina
- Players can drown in some locations on land
- Marketplace prop meshes are floating
- Drying Racks fire VFX are floating
- Road textures appear on top of some Fort Gate structure meshes
- Logging in to voice chat fails after region travel (some, but potentially not all cases are fixed)
- Beacon Tower placement fails silently when attempting to build distal (but still in range) of enemy beacon towers
- Beacon Tower plays the sawbuck SFX when on fire
- Fort Hoardings can be built on top of each other
- Well build rules are lenient on slopes resulting in an open space under the asset
- A player that mounts a visible vehicle from just beyond the night-shround will not be visible when they enter visible range
- Barrels can be loaded onto a Hand Cart but provide no visual meshes
- Player name is not updated at Town Centers after changing Steam name