Pre-Alpha Test Jan 10 - Key Changes
The following only represents significant and not all changes in the build this afternoon. As a reminder, during pre-alpha both small and large changes will occur without warning to facilitate rapid development and experimentation.
Changes
- Workbench has been redesigned so input resources have a dedicated inventory
- Blacksmith has been removed and producible items have been moved to the Workbench
- Advanced Workbench has been added
- Assembly Station has been removed and producible items have been moved to the Advanced Workbench
- Seasons & Weather Prototype
- The world now transitions through 4 seasons (Spring, Summer, Fall, Winter)
- Weather events may occur at random in the form of Rain and Snow Storms
- Seasons & Weather does not interact with gameplay yet with the exception of player temperature
- Players now have a temperature stat and will take damage if it drops below zero
- Item quality is now displayed in Marketplace Tooltips
- Only weapons, armour, and food can be stored in Barrels
- Only weapons, armour, and food can be stored at Town Center or Camp stockpiles
Bug Fixes
- An issue causing login to fail when too many players attempt to log in at
- Marketplaces will forget the default value of items when leaving and returning
- Offline characters are sometimes not saved during server restarts
- Items stack inconsistently in stashes
- Foals do not survive long in the stable after born even with adequate food and water
- Players spawn too far from Barracks Cots
- Refunding items being produced sometimes results in the incorrect amount returned
- Thrown Water VFX shows opaque effect
- Boar texture is incorrect
- Settlement chat channel is available when the player isn't pledged to a Settlement yet
- Merchants can be dismantled by any player
- Industry Prefabs don't have collisions
- Pledged list user list only highlights a user when the mouse reticle is over the edge and not the center
- Players will be instantly killed at certain wild spawn points