Pre-Alpha Test Feb 28 - Key Changes
The following only represents significant and not all changes in the build this afternoon. As a reminder, during pre-alpha both small and large changes will occur without warning to facilitate rapid development and experimentation.
Changes
- New Feature: Stone Anvil
- Bronze weapons can be crafted here using a Bronze Ingot and Hammer
- New Feature: Bronze Weapons & Tools
- Bronze variants of Axe, Pickaxe, Sword, Knife, and Spear can now be made
- New Feature: Malachite, Cassiterite, Copper, & Tin
- Resources used to craft Bronze Weapons
- New Feature: Drying Rack (redesign)
- Items placed on the rack must be dried for a specific period of time
- Visuals change to indicate current dryness
- New players joining a Settlement can now directly build a Family Homestead without a Family Hall
- A Family is now created when a Homestead is built and the two are bound to each other
- Family management is now done at the Family Homestead
- New feature: Animal Harvesting
- After killing an animal, the corpse must be harvested with a Knife to procure resources
- Some animals require specific types of Knives to harvest
- Family Homesteads now have some storage to help players get started
- Family Homesteads can now only be dismantled if they don't have members and there are no built structures inside it
- Family Halls are now structures in the Settlement Core that can be optionally claimed to store large quantities of private items securely
- Family Homesteads are immune to damage (temporary change)
- Deadwood Trees now require at least Bronze Axes to chop down
- Dialog now pops up to prompt a player to join a Family when a Homestead is built
- Dialog now pops up to prompt a player to claim a House when a Bed is built
- Weather events are more frequent
- Visuals for items in Resource Stockpiles, Carts, and Handcarts has been refreshed
- Ravens are less aggresive in attacking players and deal less damage
- Deadwood Trees no longer spawn inside forests, making them easier to spot from a distance
- Number of Merchants in the world reduced by 25%
- Family Homestead Animal Bones cost to upgrade to Tier2 increased from 5 to 10
- Furnace now requires Stone Fragments instead of Stone Bricks to build
- Furnace can now be built at Tier 1
- Stone Mace can now be made at the the Workbench using Stone Fragments
- Short Bow and Arrows are now produced at the Advanced Workbench instead of the Workbench
- Deadwood Trees now require at least a Bronze Axe to chop down
- Short Bow Dead Wood Planks cost reduced from 2 to 1
- Oil Flask direct damage reduced by 33%
- Fibre item has new icon
- Storage Chests are buildable everywhere again
- Bridge health increased by 15%
- Merchants now only sell Wood Planks, Stone Bricks, and Iron Ingots
- New Barrel environmental props have been added to the world
- Reduce opacity of Beacon Tower circles on map so they aren't as distracting
- Duration of "Settlement under attack" alerts increased
- Bandwidth optimizations
- Ram speed required to deal damage on impact is more generous
Bug Fixes
- Players can't open friendly Interior Doors when deploying as Reinforcements
- Tents can't be built in Settlements
- Vehicles are not repairable
- Demolishing a structure often destroys nearby structures
- Player stays inclined when their horse dies on an slope
- Item meshes in Resource Stockpiles, Carts, and Hand Carts look incorrect in some cases
- Workbench can be used before pledging to a Settlement
- Fort Gate prop meshes are floating when built on a slope
- Ravens dive into the water when their RavenDen is on the coast
- Cart GUI has a broken layout
- Family Hall doesn't have fire VFX when scorched
- Animal behaviour against players on roads is inconsistent depending on whether or not the player is riding a vehicle
- Players can see small parts of enemy player's visuals in the dark, beyond their vision range
- Set as Allied Homestead button can be spammed to fill Homestead Members list
- Players can ally another homestead multiple times.
- You can press E while mounted on a Caravan, which opens two inventory panels for the same inventory
Known Issues
- Camps can't be built within a large radius around enemy Settlement Cores, making sieges difficult
- Dev Note: We are looking to address this before the next Major test